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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d12/BackendD3D12.h"
#include <utility>
#include "dawn/native/D3D12Backend.h"
#include "dawn/native/Instance.h"
#include "dawn/native/d3d12/AdapterD3D12.h"
#include "dawn/native/d3d12/D3D12Error.h"
#include "dawn/native/d3d12/PlatformFunctions.h"
namespace dawn::native::d3d12 {
namespace {
ResultOrError<ComPtr<IDXGIFactory4>> CreateFactory(const PlatformFunctions* functions,
BackendValidationLevel validationLevel,
bool beginCaptureOnStartup) {
ComPtr<IDXGIFactory4> factory;
uint32_t dxgiFactoryFlags = 0;
// Enable the debug layer (requires the Graphics Tools "optional feature").
{
if (validationLevel != BackendValidationLevel::Disabled) {
ComPtr<ID3D12Debug3> debugController;
if (SUCCEEDED(functions->d3d12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
ASSERT(debugController != nullptr);
debugController->EnableDebugLayer();
if (validationLevel == BackendValidationLevel::Full) {
debugController->SetEnableGPUBasedValidation(true);
}
// Enable additional debug layers.
dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG;
}
}
if (beginCaptureOnStartup) {
ComPtr<IDXGraphicsAnalysis> graphicsAnalysis;
if (functions->dxgiGetDebugInterface1 != nullptr &&
SUCCEEDED(functions->dxgiGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis)))) {
graphicsAnalysis->BeginCapture();
}
}
}
if (FAILED(functions->createDxgiFactory2(dxgiFactoryFlags, IID_PPV_ARGS(&factory)))) {
return DAWN_INTERNAL_ERROR("Failed to create a DXGI factory");
}
ASSERT(factory != nullptr);
return std::move(factory);
}
ResultOrError<Ref<AdapterBase>> CreateAdapterFromIDXGIAdapter(Backend* backend,
ComPtr<IDXGIAdapter> dxgiAdapter) {
ComPtr<IDXGIAdapter3> dxgiAdapter3;
DAWN_TRY(CheckHRESULT(dxgiAdapter.As(&dxgiAdapter3), "DXGIAdapter retrieval"));
Ref<Adapter> adapter = AcquireRef(new Adapter(backend, std::move(dxgiAdapter3)));
DAWN_TRY(adapter->Initialize());
return {std::move(adapter)};
}
} // anonymous namespace
Backend::Backend(InstanceBase* instance) : BackendConnection(instance, wgpu::BackendType::D3D12) {}
MaybeError Backend::Initialize() {
mFunctions = std::make_unique<PlatformFunctions>();
DAWN_TRY(mFunctions->LoadFunctions());
const auto instance = GetInstance();
DAWN_TRY_ASSIGN(mFactory, CreateFactory(mFunctions.get(), instance->GetBackendValidationLevel(),
instance->IsBeginCaptureOnStartupEnabled()));
return {};
}
ComPtr<IDXGIFactory4> Backend::GetFactory() const {
return mFactory;
}
MaybeError Backend::EnsureDxcLibrary() {
if (mDxcLibrary == nullptr) {
DAWN_TRY(CheckHRESULT(
mFunctions->dxcCreateInstance(CLSID_DxcLibrary, IID_PPV_ARGS(&mDxcLibrary)),
"DXC create library"));
ASSERT(mDxcLibrary != nullptr);
}
return {};
}
MaybeError Backend::EnsureDxcCompiler() {
if (mDxcCompiler == nullptr) {
DAWN_TRY(CheckHRESULT(
mFunctions->dxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(&mDxcCompiler)),
"DXC create compiler"));
ASSERT(mDxcCompiler != nullptr);
}
return {};
}
MaybeError Backend::EnsureDxcValidator() {
if (mDxcValidator == nullptr) {
DAWN_TRY(CheckHRESULT(
mFunctions->dxcCreateInstance(CLSID_DxcValidator, IID_PPV_ARGS(&mDxcValidator)),
"DXC create validator"));
ASSERT(mDxcValidator != nullptr);
}
return {};
}
ComPtr<IDxcLibrary> Backend::GetDxcLibrary() const {
ASSERT(mDxcLibrary != nullptr);
return mDxcLibrary;
}
ComPtr<IDxcCompiler> Backend::GetDxcCompiler() const {
ASSERT(mDxcCompiler != nullptr);
return mDxcCompiler;
}
ComPtr<IDxcValidator> Backend::GetDxcValidator() const {
ASSERT(mDxcValidator != nullptr);
return mDxcValidator;
}
const PlatformFunctions* Backend::GetFunctions() const {
return mFunctions.get();
}
std::vector<Ref<AdapterBase>> Backend::DiscoverDefaultAdapters() {
AdapterDiscoveryOptions options;
auto result = DiscoverAdapters(&options);
if (result.IsError()) {
GetInstance()->ConsumedError(result.AcquireError());
return {};
}
return result.AcquireSuccess();
}
ResultOrError<std::vector<Ref<AdapterBase>>> Backend::DiscoverAdapters(
const AdapterDiscoveryOptionsBase* optionsBase) {
ASSERT(optionsBase->backendType == WGPUBackendType_D3D12);
const AdapterDiscoveryOptions* options =
static_cast<const AdapterDiscoveryOptions*>(optionsBase);
std::vector<Ref<AdapterBase>> adapters;
if (options->dxgiAdapter != nullptr) {
// |dxgiAdapter| was provided. Discover just that adapter.
Ref<AdapterBase> adapter;
DAWN_TRY_ASSIGN(adapter, CreateAdapterFromIDXGIAdapter(this, options->dxgiAdapter));
adapters.push_back(std::move(adapter));
return std::move(adapters);
}
// Enumerate and discover all available adapters.
for (uint32_t adapterIndex = 0;; ++adapterIndex) {
ComPtr<IDXGIAdapter1> dxgiAdapter = nullptr;
if (mFactory->EnumAdapters1(adapterIndex, &dxgiAdapter) == DXGI_ERROR_NOT_FOUND) {
break; // No more adapters to enumerate.
}
ASSERT(dxgiAdapter != nullptr);
ResultOrError<Ref<AdapterBase>> adapter = CreateAdapterFromIDXGIAdapter(this, dxgiAdapter);
if (adapter.IsError()) {
GetInstance()->ConsumedError(adapter.AcquireError());
continue;
}
adapters.push_back(adapter.AcquireSuccess());
}
return adapters;
}
BackendConnection* Connect(InstanceBase* instance) {
Backend* backend = new Backend(instance);
if (instance->ConsumedError(backend->Initialize())) {
delete backend;
return nullptr;
}
return backend;
}
} // namespace dawn::native::d3d12