blob: 3aaf1efc2b2e0855c29a2c390b6e48fcf802dc16 [file] [log] [blame]
var<private> gl_Position : vec4<f32>;
fn main_1() {
gl_Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
}
struct main_out {
@builtin(position)
gl_Position : vec4<f32>,
}
@stage(vertex)
fn main() -> main_out {
main_1();
return main_out(gl_Position);
}