Roll ANGLE from 2ce60b52a239 to 1d5d09e4191a (10 revisions)

2022-05-06 Vulkan: Prefer MAILBOX over IMMEDIATE present mode
2022-05-05 Vulkan: Reduce kMaxBufferToImageCopySize to 64M
2022-05-05 Vulkan: Limit the total bytes of suballocation garbages in flight
2022-05-05 FramebufferTest: Add FramebufferChangeTest test.
2022-05-05 Scripts: Strip prebuilt debug APK from AOSP roll
2022-05-05 Roll Chromium from 1c301e690de1 to 7a60295b6324 (184 revisions)
2022-05-05 Vulkan: Force prune when there are lots of suballocations destroyed
2022-05-05 Remove limit_max_texture_size_to_4096 workaround
2022-05-05 Vulkan: Use heuristic to decide how many empty buffers to keep
2022-05-05 Tests: Add Alto's Odyssey trace.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: Ic50c7d2aa03bb0f580bbb14893083d58fb65a361
Commit-Queue: Dawn Autoroller <>
Bot-Commit: Dawn Autoroller <>
1 file changed
tree: 496e75465a9a46c801f247dce0a612e7fc80c8a0
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  19. CMakeLists.txt
  20. CMakeSettings.json
  22. codereview.settings
  24. CPPLINT.cfg
  25. dawn.json
  26. dawn_wire.json
  27. DEPS
  29. Doxyfile
  30. go.mod
  31. go.sum
  33. OWNERS
  35. README.chromium
  37. tint_overrides_with_defaults.gni

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.