blob: 41e5cfeaad17504b21fd3fb5af5f984584ec14ed [file] [log] [blame] [edit]
struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
let x_51 : f32 = x_6.injectionSwitch.x;
i = i32(x_51);
let x_8 : i32 = i;
switch(x_8) {
case 0: {
loop {
let x_9 : i32 = i;
i = (x_9 + 1);
let x_11 : i32 = i;
switch(x_11) {
case 2: {
let x_12 : i32 = i;
i = (x_12 + 5);
}
case 1: {
continue;
}
default: {
let x_14 : i32 = i;
i = (x_14 + 7);
}
}
continuing {
let x_16 : i32 = i;
if ((x_16 > 200)) {
} else {
break;
}
}
}
let x_17 : i32 = i;
if ((x_17 > 100)) {
let x_18 : i32 = i;
i = (x_18 - 2);
break;
}
fallthrough;
}
default: {
let x_20 : i32 = i;
i = (x_20 - 3);
}
}
let x_22 : i32 = i;
if ((x_22 == -2)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}