blob: 3e02ad390153146d4d93d3ac9f4502d05722c35c [file] [log] [blame]
#version 310 es
vec4 tint_symbol() {
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}