)]}'
{
  "commit": "6d40394d89febb937af0608b3530c47c349e4f4c",
  "tree": "898a96ac6b3fe97789184b51b329b49fe23beb02",
  "parents": [
    "c44a577cd84e2502afb0644ba2c51930b516e248"
  ],
  "author": {
    "name": "Jiawei Shao",
    "email": "jiawei.shao@intel.com",
    "time": "Thu Jul 28 02:14:00 2022 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Thu Jul 28 02:14:00 2022 +0000"
  },
  "message": "D3D12: Add RENDER_ATTACHMENT usage on depth stencil textures on Intel GPUs\n\nThis patch adds RENDER_ATTACHMENT to the internal usage of D3D12 depth\nstencil textures on Intel GPU because due to a driver bug we have to\ninitialize all the depth stencil textures with clear on Intel GPUs\nbefore copying with them. Otherwise, if a depth stencil texture is created\nwithout RENDER_ATTACHMENT usage, it will be initialized by copies, which\nwill still trigger the driver bug mentioned above.\n\nBug: 1487\nTest: dawn_end2end_test\nChange-Id: I78b9a3e2bc4098d6f3f2619644c80fd54dafd4e8\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96985\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\nKokoro: Kokoro \u003cnoreply+kokoro@google.com\u003e\nCommit-Queue: Jiawei Shao \u003cjiawei.shao@intel.com\u003e\n",
  "tree_diff": [
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