)]}'
{
  "commit": "122322b532792a007d49ac48c3f93ec64eab8c9f",
  "tree": "e249418e3c86e54296d1e17cb9aafeef64fc3e59",
  "parents": [
    "47c22d45adb4d6754c2bf60d1ad517a8c895184a"
  ],
  "author": {
    "name": "Yunchao He",
    "email": "yunchao.he@intel.com",
    "time": "Sat Jul 30 07:00:33 2022 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Sat Jul 30 07:00:33 2022 +0000"
  },
  "message": "D3D12: Mitigate the security issue for texture corruption\n\n2D Array texture might corrupt on some devices, making out-of-bound\ntexture access and memory information leak from another texture.\nThis is a critical security issue.\n\nThis change aim at mitigating the security issue via allocating\nsufficent extra memory for each texture allocation for 2D array\ntexture on such devices.\n\nBug: dawn:949\n\nChange-Id: I3629eeb13be872b2107effa55539e5c24522d0fc\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96220\nCommit-Queue: Yunchao He \u003cyunchao.he@intel.com\u003e\nKokoro: Kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\n",
  "tree_diff": [
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}
