| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ | |
| #define SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ | |
| #include <unordered_map> | |
| #include "dawn/native/ApplyClearColorValueWithDrawHelper.h" | |
| #include "dawn/native/ObjectBase.h" | |
| #include "dawn/native/ScratchBuffer.h" | |
| #include "dawn/native/dawn_platform.h" | |
| namespace dawn::native { | |
| class DeviceBase; | |
| class RenderPipelineBase; | |
| class ShaderModuleBase; | |
| // Every DeviceBase owns an InternalPipelineStore. This is a general-purpose cache for | |
| // long-lived objects scoped to a device and used to support arbitrary pipeline operations. | |
| struct InternalPipelineStore { | |
| explicit InternalPipelineStore(DeviceBase* device); | |
| ~InternalPipelineStore(); | |
| std::unordered_map<wgpu::TextureFormat, Ref<RenderPipelineBase>> copyTextureForBrowserPipelines; | |
| Ref<ShaderModuleBase> copyTextureForBrowser; | |
| Ref<ComputePipelineBase> timestampComputePipeline; | |
| Ref<ShaderModuleBase> timestampCS; | |
| ApplyClearColorValueWithDrawPipelinesCache applyClearColorValueWithDrawPipelines; | |
| Ref<ShaderModuleBase> placeholderFragmentShader; | |
| // A scratch buffer suitable for use as a copy destination and storage binding. | |
| ScratchBuffer scratchStorage; | |
| // A scratch buffer suitable for use as a copy destination, storage binding, and indirect | |
| // buffer for indirect dispatch or draw calls. | |
| ScratchBuffer scratchIndirectStorage; | |
| Ref<ComputePipelineBase> renderValidationPipeline; | |
| Ref<ShaderModuleBase> renderValidationShader; | |
| Ref<ComputePipelineBase> dispatchIndirectValidationPipeline; | |
| }; | |
| } // namespace dawn::native | |
| #endif // SRC_DAWN_NATIVE_INTERNALPIPELINESTORE_H_ |