struct Interface { | |
@location(1) | |
col1 : f32, | |
@location(2) | |
col2 : f32, | |
@builtin(position) | |
pos : vec4<f32>, | |
} | |
@vertex | |
fn vert_main() -> Interface { | |
return Interface(0.4, 0.6, vec4<f32>()); | |
} | |
@fragment | |
fn frag_main(colors : Interface) { | |
let r : f32 = colors.col1; | |
let g : f32 = colors.col2; | |
} |