| SKIP: FAILED |
| |
| static uint x_1 = 0u; |
| static bool x_7 = false; |
| static bool x_8 = false; |
| |
| void main_1() { |
| while (true) { |
| uint x_2_phi = 0u; |
| uint x_3_phi = 0u; |
| const bool x_101 = x_7; |
| const bool x_102 = x_8; |
| x_2_phi = 0u; |
| x_3_phi = 1u; |
| if (x_101) { |
| break; |
| } |
| while (true) { |
| uint x_4 = 0u; |
| const uint x_2 = x_2_phi; |
| const uint x_3 = x_3_phi; |
| if (x_102) { |
| break; |
| } |
| { |
| x_4 = (x_2 + 1u); |
| x_2_phi = x_4; |
| x_3_phi = x_3; |
| } |
| } |
| } |
| return; |
| } |
| |
| void main() { |
| main_1(); |
| return; |
| } |
| DXC validation failure: |
| warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. |
| |
| error: validation errors |
| shader.hlsl:33: error: Loop must have break. |
| Validation failed. |
| |
| |
| |