| uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) { |
| const uint s = min(offset, 32u); |
| const uint e = min(32u, (s + count)); |
| const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u)); |
| return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx))); |
| } |
| |
| void f_1() { |
| uint3 v = (0u).xxx; |
| uint3 n = (0u).xxx; |
| uint offset_1 = 0u; |
| uint count = 0u; |
| const uint3 x_17 = v; |
| const uint3 x_18 = n; |
| const uint x_19 = offset_1; |
| const uint x_20 = count; |
| const uint3 x_15 = tint_insert_bits(x_17, x_18, x_19, x_20); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| f_1(); |
| return; |
| } |