blob: e386231f032c3cc6f829c6dc2a5de2bc766aa45c [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp isampler2D t_s;
void tint_symbol() {
ivec4 res = textureGather(t_s, vec2(0.0f), 0);
}
void main() {
tint_symbol();
return;
}