blob: ce868e27116da0b94ac7a461a8bb520d330c81fc [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f), 1);
}
void main() {
tint_symbol();
return;
}