blob: a5c334cea1f7fd4725f30a3f06bb24c6a930f62e [file] [log] [blame] [edit]
@group(1) @binding(0) var t : texture_2d<u32>;
@group(1) @binding(1) var s : sampler;
@fragment
fn main() {
var res : vec4<u32> = textureGather(0, t, s, vec2<f32>());
}