| // Copyright 2022 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/tint/type/depth_texture.h" |
| |
| #include "src/tint/program_builder.h" |
| #include "src/tint/utils/hash.h" |
| |
| TINT_INSTANTIATE_TYPEINFO(tint::type::DepthTexture); |
| |
| namespace tint::type { |
| namespace { |
| |
| bool IsValidDepthDimension(ast::TextureDimension dim) { |
| return dim == ast::TextureDimension::k2d || dim == ast::TextureDimension::k2dArray || |
| dim == ast::TextureDimension::kCube || dim == ast::TextureDimension::kCubeArray; |
| } |
| |
| } // namespace |
| |
| DepthTexture::DepthTexture(ast::TextureDimension dim) : Base(dim) { |
| TINT_ASSERT(Type, IsValidDepthDimension(dim)); |
| } |
| |
| DepthTexture::DepthTexture(DepthTexture&&) = default; |
| |
| DepthTexture::~DepthTexture() = default; |
| |
| size_t DepthTexture::Hash() const { |
| return utils::Hash(TypeInfo::Of<DepthTexture>().full_hashcode, dim()); |
| } |
| |
| bool DepthTexture::Equals(const Type& other) const { |
| if (auto* o = other.As<DepthTexture>()) { |
| return o->dim() == dim(); |
| } |
| return false; |
| } |
| |
| std::string DepthTexture::FriendlyName(const SymbolTable&) const { |
| std::ostringstream out; |
| out << "texture_depth_" << dim(); |
| return out.str(); |
| } |
| |
| } // namespace tint::type |