)]}'
{
  "commit": "69b7f4a61c86ae66c673dc9557b4717225888f95",
  "tree": "2166a41d6a133914d1d500a26d5447ce3c809d89",
  "parents": [
    "87a1724368e9eeec6a69737e7ef337ccf1a9e636"
  ],
  "author": {
    "name": "Yunchao He",
    "email": "yunchao.he@intel.com",
    "time": "Thu Dec 15 00:52:53 2022 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Thu Dec 15 00:52:53 2022 +0000"
  },
  "message": "Add more tests for texture corruption: msaa and depth stencil formats\n\n2D array textures with non-color formats like depth/stencil formats\nare always fine. Workaround is not needed.\n\nMultisample textures are treated as array textures from the\nperspective of texture memory layout on Intel Gen12 and each sample\nacts like a layer. However, multisample textures are fine.\nWorkaround is not needed.\n\nBug: dawn:1507\n\nChange-Id: I1e5cd6a4e46503f67e4c1ffe2133e2e8fb121016\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113740\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\nKokoro: Austin Eng \u003cenga@chromium.org\u003e\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nCommit-Queue: Austin Eng \u003cenga@chromium.org\u003e\n",
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