| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| |
| #include "dawn/tests/MockCallback.h" |
| |
| using testing::_; |
| using testing::Invoke; |
| using testing::MockCallback; |
| using testing::NotNull; |
| using testing::StrictMock; |
| using testing::WithArg; |
| |
| class MultipleDeviceTest : public ValidationTest {}; |
| |
| // Test that it is invalid to submit a command buffer created on a different device. |
| TEST_F(MultipleDeviceTest, ValidatesSameDevice) { |
| wgpu::Device device2 = RequestDeviceSync(wgpu::DeviceDescriptor{}); |
| wgpu::CommandBuffer commandBuffer = device2.CreateCommandEncoder().Finish(); |
| |
| ASSERT_DEVICE_ERROR(device.GetQueue().Submit(1, &commandBuffer)); |
| } |
| |
| // Test that CreatePipelineAsync fails creation with an Error status if it uses |
| // objects from a different device. |
| TEST_F(MultipleDeviceTest, ValidatesSameDeviceCreatePipelineAsync) { |
| wgpu::ShaderModuleWGSLDescriptor wgslDesc = {}; |
| wgslDesc.source = R"( |
| @compute @workgroup_size(1, 1, 1) fn main() { |
| } |
| )"; |
| |
| wgpu::ShaderModuleDescriptor shaderModuleDesc = {}; |
| shaderModuleDesc.nextInChain = &wgslDesc; |
| |
| // Base case: CreateComputePipelineAsync succeeds. |
| { |
| wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = shaderModule; |
| pipelineDesc.compute.entryPoint = "main"; |
| |
| StrictMock<MockCallback<WGPUCreateComputePipelineAsyncCallback>> creationCallback; |
| EXPECT_CALL(creationCallback, |
| Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), _, this)) |
| .WillOnce(WithArg<1>(Invoke( |
| [](WGPUComputePipeline pipeline) { wgpu::ComputePipeline::Acquire(pipeline); }))); |
| device.CreateComputePipelineAsync(&pipelineDesc, creationCallback.Callback(), |
| creationCallback.MakeUserdata(this)); |
| |
| WaitForAllOperations(device); |
| } |
| |
| // CreateComputePipelineAsync errors if the shader module is created on a different device. |
| { |
| wgpu::Device device2 = RequestDeviceSync(wgpu::DeviceDescriptor{}); |
| wgpu::ShaderModule shaderModule = device2.CreateShaderModule(&shaderModuleDesc); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.compute.module = shaderModule; |
| pipelineDesc.compute.entryPoint = "main"; |
| |
| StrictMock<MockCallback<WGPUCreateComputePipelineAsyncCallback>> creationCallback; |
| EXPECT_CALL(creationCallback, |
| Call(WGPUCreatePipelineAsyncStatus_Error, nullptr, _, this + 1)) |
| .Times(1); |
| device.CreateComputePipelineAsync(&pipelineDesc, creationCallback.Callback(), |
| creationCallback.MakeUserdata(this + 1)); |
| |
| WaitForAllOperations(device); |
| } |
| } |