blob: 0db20a50154c60257905995ad7bbb79bf8150253 [file] [log] [blame] [edit]
struct VertexInputs {
@builtin(vertex_index) vertex_index : u32,
@builtin(instance_index) instance_index : u32,
};
@vertex
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
let foo : u32 = inputs.vertex_index + inputs.instance_index;
return vec4<f32>();
}