| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler1D x_20_1; | |
| void main_1() { | |
| vec4 x_125 = texelFetch(x_20_1, 1, 0); | |
| return; | |
| } | |
| void tint_symbol() { | |
| main_1(); | |
| } | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:4: 'sampler1D' : Reserved word. | |
| ERROR: 0:4: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |