| // Copyright 2022 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/tint/type/sampled_texture.h" |
| |
| #include "src/tint/program_builder.h" |
| #include "src/tint/utils/hash.h" |
| |
| TINT_INSTANTIATE_TYPEINFO(tint::type::SampledTexture); |
| |
| namespace tint::type { |
| |
| SampledTexture::SampledTexture(ast::TextureDimension dim, const Type* type) |
| : Base(utils::Hash(TypeInfo::Of<SampledTexture>().full_hashcode, dim, type), dim), type_(type) { |
| TINT_ASSERT(Type, type_); |
| } |
| |
| SampledTexture::~SampledTexture() = default; |
| |
| bool SampledTexture::Equals(const UniqueNode& other) const { |
| if (auto* o = other.As<SampledTexture>()) { |
| return o->dim() == dim() && o->type_ == type_; |
| } |
| return false; |
| } |
| |
| std::string SampledTexture::FriendlyName(const SymbolTable& symbols) const { |
| std::ostringstream out; |
| out << "texture_" << dim() << "<" << type_->FriendlyName(symbols) << ">"; |
| return out.str(); |
| } |
| |
| } // namespace tint::type |