| // Copyright 2022 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/tint/transform/truncate_interstage_variables.h" |
| #include "src/tint/transform/canonicalize_entry_point_io.h" |
| |
| #include "gmock/gmock.h" |
| #include "src/tint/transform/test_helper.h" |
| |
| namespace tint::transform { |
| namespace { |
| |
| using ::testing::ContainerEq; |
| |
| using TruncateInterstageVariablesTest = TransformTest; |
| |
| TEST_F(TruncateInterstageVariablesTest, ShouldRunVertex) { |
| auto* src = R"( |
| struct ShaderIO { |
| @builtin(position) pos: vec4<f32>, |
| @location(0) f_0: f32, |
| @location(2) f_2: f32, |
| } |
| @vertex |
| fn f() -> ShaderIO { |
| var io: ShaderIO; |
| io.f_0 = 1.0; |
| io.f_2 = io.f_2 + 3.0; |
| return io; |
| } |
| )"; |
| |
| { |
| auto* expect = |
| "error: missing transform data for " |
| "tint::transform::TruncateInterstageVariables"; |
| auto got = Run<TruncateInterstageVariables>(src); |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| { |
| // Empty interstage_locations: truncate all interstage variables, should run |
| TruncateInterstageVariables::Config cfg; |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| EXPECT_TRUE(ShouldRun<TruncateInterstageVariables>(src, data)); |
| } |
| |
| { |
| // All existing interstage_locations are marked: should not run |
| TruncateInterstageVariables::Config cfg; |
| cfg.interstage_locations[0] = true; |
| cfg.interstage_locations[2] = true; |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| EXPECT_FALSE(ShouldRun<TruncateInterstageVariables>(src, data)); |
| } |
| |
| { |
| // Partial interstage_locations are marked: should run |
| TruncateInterstageVariables::Config cfg; |
| cfg.interstage_locations[2] = true; |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| EXPECT_TRUE(ShouldRun<TruncateInterstageVariables>(src, data)); |
| } |
| } |
| |
| TEST_F(TruncateInterstageVariablesTest, ShouldRunFragment) { |
| auto* src = R"( |
| struct ShaderIO { |
| @location(0) f_0: f32, |
| @location(2) f_2: f32, |
| } |
| @fragment |
| fn f(io: ShaderIO) -> @location(1) vec4<f32> { |
| return vec4<f32>(io.f_0, io.f_2, 0.0, 1.0); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| cfg.interstage_locations[2] = true; |
| |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| EXPECT_FALSE(ShouldRun<TruncateInterstageVariables>(src, data)); |
| } |
| |
| // Test that this transform should run after canoicalize entry point io, where shader io is already |
| // grouped into a struct. |
| TEST_F(TruncateInterstageVariablesTest, ShouldRunAfterCanonicalizeEntryPointIO) { |
| auto* src = R"( |
| @vertex |
| fn f() -> @builtin(position) vec4<f32> { |
| return vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| cfg.interstage_locations[0] = true; |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| data.Add<CanonicalizeEntryPointIO::Config>(CanonicalizeEntryPointIO::ShaderStyle::kHlsl); |
| auto got = Run<CanonicalizeEntryPointIO>(src, data); |
| |
| // Inevitably entry point can write only one variable if not using struct |
| // So the truncate won't run. |
| EXPECT_FALSE(ShouldRun<TruncateInterstageVariables>(str(got), data)); |
| } |
| |
| TEST_F(TruncateInterstageVariablesTest, BasicVertexTrimLocationInMid) { |
| auto* src = R"( |
| struct ShaderIO { |
| @builtin(position) pos: vec4<f32>, |
| @location(1) f_1: f32, |
| @location(3) f_3: f32, |
| } |
| @vertex |
| fn f() -> ShaderIO { |
| var io: ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = io.f_1 + 3.0; |
| return io; |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| @builtin(position) |
| pos : vec4<f32>, |
| @location(1) |
| f_1 : f32, |
| } |
| |
| fn truncate_shader_output(io : ShaderIO) -> tint_symbol { |
| return tint_symbol(io.pos, io.f_1); |
| } |
| |
| struct ShaderIO { |
| pos : vec4<f32>, |
| f_1 : f32, |
| f_3 : f32, |
| } |
| |
| @vertex |
| fn f() -> tint_symbol { |
| var io : ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = (io.f_1 + 3.0); |
| return truncate_shader_output(io); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| // fragment has input at @location(1) |
| cfg.interstage_locations[1] = true; |
| |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| auto got = Run<TruncateInterstageVariables>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(TruncateInterstageVariablesTest, BasicVertexTrimLocationAtEnd) { |
| auto* src = R"( |
| struct ShaderIO { |
| @builtin(position) pos: vec4<f32>, |
| @location(1) f_1: f32, |
| @location(3) f_3: f32, |
| } |
| @vertex |
| fn f() -> ShaderIO { |
| var io: ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = io.f_1 + 3.0; |
| return io; |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| @builtin(position) |
| pos : vec4<f32>, |
| @location(3) |
| f_3 : f32, |
| } |
| |
| fn truncate_shader_output(io : ShaderIO) -> tint_symbol { |
| return tint_symbol(io.pos, io.f_3); |
| } |
| |
| struct ShaderIO { |
| pos : vec4<f32>, |
| f_1 : f32, |
| f_3 : f32, |
| } |
| |
| @vertex |
| fn f() -> tint_symbol { |
| var io : ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = (io.f_1 + 3.0); |
| return truncate_shader_output(io); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| // fragment has input at @location(3) |
| cfg.interstage_locations[3] = true; |
| |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| auto got = Run<TruncateInterstageVariables>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(TruncateInterstageVariablesTest, TruncateAllLocations) { |
| auto* src = R"( |
| struct ShaderIO { |
| @builtin(position) pos: vec4<f32>, |
| @location(1) f_1: f32, |
| @location(3) f_3: f32, |
| } |
| @vertex |
| fn f() -> ShaderIO { |
| var io: ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = io.f_1 + 3.0; |
| return io; |
| } |
| )"; |
| |
| { |
| auto* expect = R"( |
| struct tint_symbol { |
| @builtin(position) |
| pos : vec4<f32>, |
| } |
| |
| fn truncate_shader_output(io : ShaderIO) -> tint_symbol { |
| return tint_symbol(io.pos); |
| } |
| |
| struct ShaderIO { |
| pos : vec4<f32>, |
| f_1 : f32, |
| f_3 : f32, |
| } |
| |
| @vertex |
| fn f() -> tint_symbol { |
| var io : ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = (io.f_1 + 3.0); |
| return truncate_shader_output(io); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| auto got = Run<TruncateInterstageVariables>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| } |
| |
| // Test that the transform only removes IO attributes and preserve other attributes in the old |
| // Shader IO struct. |
| TEST_F(TruncateInterstageVariablesTest, RemoveIOAttributes) { |
| auto* src = R"( |
| struct ShaderIO { |
| @builtin(position) @invariant pos: vec4<f32>, |
| @location(1) f_1: f32, |
| @location(3) @align(16) f_3: f32, |
| @location(5) @interpolate(flat) @align(16) @size(16) f_5: u32, |
| } |
| @vertex |
| fn f() -> ShaderIO { |
| var io: ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = io.f_1 + 3.0; |
| io.f_5 = 1u; |
| return io; |
| } |
| )"; |
| |
| { |
| auto* expect = R"( |
| struct tint_symbol { |
| @builtin(position) @invariant |
| pos : vec4<f32>, |
| @location(3) @align(16) |
| f_3 : f32, |
| @location(5) @interpolate(flat) @align(16) @size(16) |
| f_5 : u32, |
| } |
| |
| fn truncate_shader_output(io : ShaderIO) -> tint_symbol { |
| return tint_symbol(io.pos, io.f_3, io.f_5); |
| } |
| |
| struct ShaderIO { |
| pos : vec4<f32>, |
| f_1 : f32, |
| @align(16) |
| f_3 : f32, |
| @align(16) @size(16) |
| f_5 : u32, |
| } |
| |
| @vertex |
| fn f() -> tint_symbol { |
| var io : ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = (io.f_1 + 3.0); |
| io.f_5 = 1u; |
| return truncate_shader_output(io); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| // Missing @location[1] intentionally to make sure the transform run. |
| cfg.interstage_locations[3] = true; |
| cfg.interstage_locations[5] = true; |
| |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| auto got = Run<TruncateInterstageVariables>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| } |
| |
| TEST_F(TruncateInterstageVariablesTest, MultipleEntryPointsSharingStruct) { |
| auto* src = R"( |
| struct ShaderIO { |
| @builtin(position) pos: vec4<f32>, |
| @location(1) f_1: f32, |
| @location(3) f_3: f32, |
| @location(5) f_5: f32, |
| } |
| |
| @vertex |
| fn f1() -> ShaderIO { |
| var io: ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = 1.0; |
| return io; |
| } |
| |
| @vertex |
| fn f2() -> ShaderIO { |
| var io: ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_5 = 2.0; |
| return io; |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| @builtin(position) |
| pos : vec4<f32>, |
| @location(3) |
| f_3 : f32, |
| } |
| |
| fn truncate_shader_output(io : ShaderIO) -> tint_symbol { |
| return tint_symbol(io.pos, io.f_3); |
| } |
| |
| struct ShaderIO { |
| pos : vec4<f32>, |
| f_1 : f32, |
| f_3 : f32, |
| f_5 : f32, |
| } |
| |
| @vertex |
| fn f1() -> tint_symbol { |
| var io : ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = 1.0; |
| return truncate_shader_output(io); |
| } |
| |
| @vertex |
| fn f2() -> tint_symbol { |
| var io : ShaderIO; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_5 = 2.0; |
| return truncate_shader_output(io); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| // fragment has input at @location(3) |
| cfg.interstage_locations[3] = true; |
| |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| auto got = Run<TruncateInterstageVariables>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(TruncateInterstageVariablesTest, MultipleEntryPoints) { |
| auto* src = R"( |
| struct ShaderIO1 { |
| @builtin(position) pos: vec4<f32>, |
| @location(1) f_1: f32, |
| @location(3) f_3: f32, |
| @location(5) f_5: f32, |
| } |
| |
| @vertex |
| fn f1() -> ShaderIO1 { |
| var io: ShaderIO1; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = 1.0; |
| return io; |
| } |
| |
| struct ShaderIO2 { |
| @builtin(position) pos: vec4<f32>, |
| @location(2) f_2: f32, |
| } |
| |
| @vertex |
| fn f2() -> ShaderIO2 { |
| var io: ShaderIO2; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_2 = 2.0; |
| return io; |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| @builtin(position) |
| pos : vec4<f32>, |
| @location(3) |
| f_3 : f32, |
| } |
| |
| fn truncate_shader_output(io : ShaderIO1) -> tint_symbol { |
| return tint_symbol(io.pos, io.f_3); |
| } |
| |
| struct tint_symbol_1 { |
| @builtin(position) |
| pos : vec4<f32>, |
| } |
| |
| fn truncate_shader_output_1(io : ShaderIO2) -> tint_symbol_1 { |
| return tint_symbol_1(io.pos); |
| } |
| |
| struct ShaderIO1 { |
| pos : vec4<f32>, |
| f_1 : f32, |
| f_3 : f32, |
| f_5 : f32, |
| } |
| |
| @vertex |
| fn f1() -> tint_symbol { |
| var io : ShaderIO1; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = 1.0; |
| return truncate_shader_output(io); |
| } |
| |
| struct ShaderIO2 { |
| pos : vec4<f32>, |
| f_2 : f32, |
| } |
| |
| @vertex |
| fn f2() -> tint_symbol_1 { |
| var io : ShaderIO2; |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_2 = 2.0; |
| return truncate_shader_output_1(io); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| // fragment has input at @location(3) |
| cfg.interstage_locations[3] = true; |
| |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| auto got = Run<TruncateInterstageVariables>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(TruncateInterstageVariablesTest, MultipleReturnStatements) { |
| auto* src = R"( |
| struct ShaderIO { |
| @builtin(position) pos: vec4<f32>, |
| @location(1) f_1: f32, |
| @location(3) f_3: f32, |
| } |
| @vertex |
| fn f(@builtin(vertex_index) vid: u32) -> ShaderIO { |
| var io: ShaderIO; |
| if (vid > 10u) { |
| io.f_1 = 2.0; |
| return io; |
| } |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = io.f_1 + 3.0; |
| return io; |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| @builtin(position) |
| pos : vec4<f32>, |
| @location(3) |
| f_3 : f32, |
| } |
| |
| fn truncate_shader_output(io : ShaderIO) -> tint_symbol { |
| return tint_symbol(io.pos, io.f_3); |
| } |
| |
| struct ShaderIO { |
| pos : vec4<f32>, |
| f_1 : f32, |
| f_3 : f32, |
| } |
| |
| @vertex |
| fn f(@builtin(vertex_index) vid : u32) -> tint_symbol { |
| var io : ShaderIO; |
| if ((vid > 10u)) { |
| io.f_1 = 2.0; |
| return truncate_shader_output(io); |
| } |
| io.pos = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| io.f_1 = 1.0; |
| io.f_3 = (io.f_1 + 3.0); |
| return truncate_shader_output(io); |
| } |
| )"; |
| |
| TruncateInterstageVariables::Config cfg; |
| // fragment has input at @location(3) |
| cfg.interstage_locations[3] = true; |
| |
| DataMap data; |
| data.Add<TruncateInterstageVariables::Config>(cfg); |
| |
| auto got = Run<TruncateInterstageVariables>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace tint::transform |