blob: 1313d70cff726d30eaf51835efd0e4fdf57cbd48 [file] [log] [blame] [edit]
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/type/depth_multisampled_texture.h"
#include "src/tint/program_builder.h"
#include "src/tint/utils/hash.h"
TINT_INSTANTIATE_TYPEINFO(tint::type::DepthMultisampledTexture);
namespace tint::type {
namespace {
bool IsValidDepthDimension(ast::TextureDimension dim) {
return dim == ast::TextureDimension::k2d;
}
} // namespace
DepthMultisampledTexture::DepthMultisampledTexture(ast::TextureDimension dim)
: Base(utils::Hash(TypeInfo::Of<DepthMultisampledTexture>().full_hashcode, dim), dim) {
TINT_ASSERT(Type, IsValidDepthDimension(dim));
}
DepthMultisampledTexture::~DepthMultisampledTexture() = default;
bool DepthMultisampledTexture::Equals(const UniqueNode& other) const {
if (auto* o = other.As<DepthMultisampledTexture>()) {
return o->dim() == dim();
}
return false;
}
std::string DepthMultisampledTexture::FriendlyName(const SymbolTable&) const {
std::ostringstream out;
out << "texture_depth_multisampled_" << dim();
return out.str();
}
} // namespace tint::type