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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/type/multisampled_texture.h"
#include "src/tint/program_builder.h"
#include "src/tint/utils/hash.h"
TINT_INSTANTIATE_TYPEINFO(tint::type::MultisampledTexture);
namespace tint::type {
MultisampledTexture::MultisampledTexture(ast::TextureDimension dim, const Type* type)
: Base(utils::Hash(TypeInfo::Of<MultisampledTexture>().full_hashcode, dim, type), dim),
type_(type) {
TINT_ASSERT(Type, type_);
}
MultisampledTexture::~MultisampledTexture() = default;
bool MultisampledTexture::Equals(const UniqueNode& other) const {
if (auto* o = other.As<MultisampledTexture>()) {
return o->dim() == dim() && o->type_ == type_;
}
return false;
}
std::string MultisampledTexture::FriendlyName(const SymbolTable& symbols) const {
std::ostringstream out;
out << "texture_multisampled_" << dim() << "<" << type_->FriendlyName(symbols) << ">";
return out.str();
}
} // namespace tint::type