| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <vector> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Constants.h" |
| #include "dawn/common/Math.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/TestUtils.h" |
| #include "dawn/utils/TextureUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| // The helper struct to configure the copies between buffers and textures. |
| struct CopyConfig { |
| wgpu::TextureDescriptor textureDescriptor; |
| wgpu::Extent3D copyExtent3D; |
| wgpu::Origin3D copyOrigin3D = {0, 0, 0}; |
| uint32_t viewMipmapLevel = 0; |
| uint32_t bufferOffset = 0; |
| uint32_t bytesPerRowAlignment = kTextureBytesPerRowAlignment; |
| uint32_t rowsPerImage = wgpu::kCopyStrideUndefined; |
| }; |
| |
| namespace { |
| using TextureFormat = wgpu::TextureFormat; |
| DAWN_TEST_PARAM_STRUCT(CompressedTextureFormatTestParams, TextureFormat); |
| } // namespace |
| |
| class CompressedTextureFormatTest : public DawnTestWithParams<CompressedTextureFormatTestParams> { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| const wgpu::TextureFormat format = GetParam().mTextureFormat; |
| if (utils::IsBCTextureFormat(format) && |
| SupportsFeatures({wgpu::FeatureName::TextureCompressionBC})) { |
| mIsFormatSupported = true; |
| return {wgpu::FeatureName::TextureCompressionBC}; |
| } |
| if (utils::IsETC2TextureFormat(format) && |
| SupportsFeatures({wgpu::FeatureName::TextureCompressionETC2})) { |
| mIsFormatSupported = true; |
| return {wgpu::FeatureName::TextureCompressionETC2}; |
| } |
| if (utils::IsASTCTextureFormat(format) && |
| SupportsFeatures({wgpu::FeatureName::TextureCompressionASTC})) { |
| mIsFormatSupported = true; |
| return {wgpu::FeatureName::TextureCompressionASTC}; |
| } |
| return {}; |
| } |
| |
| bool IsFormatSupported() const { return mIsFormatSupported; } |
| |
| uint32_t BlockWidthInTexels() const { |
| ASSERT(IsFormatSupported()); |
| return utils::GetTextureFormatBlockWidth(GetParam().mTextureFormat); |
| } |
| uint32_t BlockHeightInTexels() const { |
| ASSERT(IsFormatSupported()); |
| return utils::GetTextureFormatBlockHeight(GetParam().mTextureFormat); |
| } |
| |
| // Compute the upload data for the copyConfig. |
| std::vector<uint8_t> UploadData(const CopyConfig& copyConfig) { |
| uint32_t copyWidthInBlock = copyConfig.copyExtent3D.width / BlockWidthInTexels(); |
| uint32_t copyHeightInBlock = copyConfig.copyExtent3D.height / BlockHeightInTexels(); |
| uint32_t copyBytesPerRow = 0; |
| if (copyConfig.bytesPerRowAlignment != 0) { |
| copyBytesPerRow = copyConfig.bytesPerRowAlignment; |
| } else { |
| copyBytesPerRow = copyWidthInBlock * |
| utils::GetTexelBlockSizeInBytes(copyConfig.textureDescriptor.format); |
| } |
| uint32_t copyRowsPerImage = copyConfig.rowsPerImage; |
| if (copyRowsPerImage == wgpu::kCopyStrideUndefined) { |
| copyRowsPerImage = copyHeightInBlock; |
| } |
| uint32_t copyBytesPerImage = copyBytesPerRow * copyRowsPerImage; |
| uint32_t uploadBufferSize = copyConfig.bufferOffset + |
| copyBytesPerImage * copyConfig.copyExtent3D.depthOrArrayLayers; |
| |
| // Fill data with the pre-prepared one-block compressed texture data. |
| std::vector<uint8_t> data(uploadBufferSize, 0); |
| std::vector<uint8_t> oneBlockCompressedTextureData = GetOneBlockFormatTextureData(); |
| for (uint32_t layer = 0; layer < copyConfig.copyExtent3D.depthOrArrayLayers; ++layer) { |
| for (uint32_t h = 0; h < copyHeightInBlock; ++h) { |
| for (uint32_t w = 0; w < copyWidthInBlock; ++w) { |
| uint32_t uploadBufferOffset = copyConfig.bufferOffset + |
| copyBytesPerImage * layer + copyBytesPerRow * h + |
| oneBlockCompressedTextureData.size() * w; |
| std::memcpy(&data[uploadBufferOffset], oneBlockCompressedTextureData.data(), |
| oneBlockCompressedTextureData.size() * sizeof(uint8_t)); |
| } |
| } |
| } |
| |
| return data; |
| } |
| |
| // Copy the compressed texture data into the destination texture as is specified in |
| // copyConfig. |
| void InitializeDataInCompressedTexture(wgpu::Texture compressedTexture, |
| const CopyConfig& copyConfig) { |
| ASSERT(IsFormatSupported()); |
| |
| std::vector<uint8_t> data = UploadData(copyConfig); |
| |
| // Copy texture data from a staging buffer to the destination texture. |
| wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(device, data.data(), data.size(), |
| wgpu::BufferUsage::CopySrc); |
| wgpu::ImageCopyBuffer imageCopyBuffer = |
| utils::CreateImageCopyBuffer(stagingBuffer, copyConfig.bufferOffset, |
| copyConfig.bytesPerRowAlignment, copyConfig.rowsPerImage); |
| |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture( |
| compressedTexture, copyConfig.viewMipmapLevel, copyConfig.copyOrigin3D); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Config.copyExtent3D); |
| wgpu::CommandBuffer copy = encoder.Finish(); |
| queue.Submit(1, ©); |
| } |
| |
| // Create the bind group that includes a texture and a sampler. |
| wgpu::BindGroup CreateBindGroupForTest(wgpu::BindGroupLayout bindGroupLayout, |
| wgpu::Texture compressedTexture, |
| uint32_t baseArrayLayer = 0, |
| uint32_t baseMipLevel = 0) { |
| ASSERT(IsFormatSupported()); |
| |
| wgpu::SamplerDescriptor samplerDesc; |
| samplerDesc.minFilter = wgpu::FilterMode::Nearest; |
| samplerDesc.magFilter = wgpu::FilterMode::Nearest; |
| wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); |
| |
| wgpu::TextureViewDescriptor textureViewDescriptor; |
| textureViewDescriptor.format = GetParam().mTextureFormat; |
| textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D; |
| textureViewDescriptor.baseMipLevel = baseMipLevel; |
| textureViewDescriptor.baseArrayLayer = baseArrayLayer; |
| textureViewDescriptor.arrayLayerCount = 1; |
| textureViewDescriptor.mipLevelCount = 1; |
| wgpu::TextureView textureView = compressedTexture.CreateView(&textureViewDescriptor); |
| |
| return utils::MakeBindGroup(device, bindGroupLayout, {{0, sampler}, {1, textureView}}); |
| } |
| |
| // Create a render pipeline for sampling from a texture and rendering into the render target. |
| wgpu::RenderPipeline CreateRenderPipelineForTest() { |
| ASSERT(IsFormatSupported()); |
| |
| utils::ComboRenderPipelineDescriptor renderPipelineDescriptor; |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( |
| struct VertexOut { |
| @location(0) texCoord : vec2 <f32>, |
| @builtin(position) position : vec4<f32>, |
| } |
| |
| @vertex |
| fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut { |
| var pos = array<vec2<f32>, 3>( |
| vec2<f32>(-3.0, 1.0), |
| vec2<f32>( 3.0, 1.0), |
| vec2<f32>( 0.0, -2.0) |
| ); |
| var output : VertexOut; |
| output.position = vec4<f32>(pos[VertexIndex], 0.0, 1.0); |
| output.texCoord = vec2<f32>(output.position.x / 2.0, -output.position.y / 2.0) + vec2<f32>(0.5, 0.5); |
| return output; |
| })"); |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( |
| @group(0) @binding(0) var sampler0 : sampler; |
| @group(0) @binding(1) var texture0 : texture_2d<f32>; |
| |
| @fragment |
| fn main(@location(0) texCoord : vec2<f32>) -> @location(0) vec4<f32> { |
| return textureSample(texture0, sampler0, texCoord); |
| })"); |
| renderPipelineDescriptor.vertex.module = vsModule; |
| renderPipelineDescriptor.cFragment.module = fsModule; |
| renderPipelineDescriptor.cTargets[0].format = utils::BasicRenderPass::kDefaultColorFormat; |
| |
| return device.CreateRenderPipeline(&renderPipelineDescriptor); |
| } |
| |
| // Run the given render pipeline and bind group and verify the pixels in the render target. |
| void VerifyCompressedTexturePixelValues(wgpu::RenderPipeline renderPipeline, |
| wgpu::BindGroup bindGroup, |
| const wgpu::Extent3D& renderTargetSize, |
| const wgpu::Origin3D& expectedOrigin, |
| const wgpu::Extent3D& expectedExtent, |
| const std::vector<utils::RGBA8>& expected) { |
| ASSERT(IsFormatSupported()); |
| |
| utils::BasicRenderPass renderPass = |
| utils::CreateBasicRenderPass(device, renderTargetSize.width, renderTargetSize.height); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(renderPipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Draw(6); |
| pass.End(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| // Some mobile chipsets decode the compressed texture values with a lower precision, leading |
| // to color channels that are off by one from the expected result. This check is given a |
| // little bit of tolerance to account for it. See dawn:1562. |
| EXPECT_TEXTURE_EQ(expected.data(), renderPass.color, {expectedOrigin.x, expectedOrigin.y}, |
| {expectedExtent.width, expectedExtent.height}, |
| /* level */ 0, /* aspect */ wgpu::TextureAspect::All, |
| /* bytesPerRow */ 0, /* Tolerance */ utils::RGBA8(1, 1, 1, 1)); |
| } |
| |
| // Run the tests that copies pre-prepared format data into a texture and verifies if we can |
| // render correctly with the pixel values sampled from the texture. |
| void TestCopyRegionIntoFormatTextures(const CopyConfig& config) { |
| ASSERT(IsFormatSupported()); |
| |
| wgpu::Texture texture = CreateTextureWithCompressedData(config); |
| |
| VerifyTexture(config, texture); |
| } |
| |
| void VerifyTexture(const CopyConfig& config, wgpu::Texture texture) { |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest(); |
| |
| wgpu::Extent3D virtualSizeAtLevel = GetVirtualSizeAtLevel(config); |
| |
| // The copy region may exceed the subresource size because of the required paddings, so we |
| // should limit the size of the expectedData to make it match the real size of the render |
| // target. |
| wgpu::Extent3D noPaddingExtent3D = config.copyExtent3D; |
| if (config.copyOrigin3D.x + config.copyExtent3D.width > virtualSizeAtLevel.width) { |
| noPaddingExtent3D.width = virtualSizeAtLevel.width - config.copyOrigin3D.x; |
| } |
| if (config.copyOrigin3D.y + config.copyExtent3D.height > virtualSizeAtLevel.height) { |
| noPaddingExtent3D.height = virtualSizeAtLevel.height - config.copyOrigin3D.y; |
| } |
| noPaddingExtent3D.depthOrArrayLayers = 1u; |
| |
| std::vector<utils::RGBA8> expectedData = GetExpectedData(noPaddingExtent3D); |
| |
| wgpu::Origin3D firstLayerCopyOrigin = {config.copyOrigin3D.x, config.copyOrigin3D.y, 0}; |
| for (uint32_t layer = config.copyOrigin3D.z; |
| layer < config.copyOrigin3D.z + config.copyExtent3D.depthOrArrayLayers; ++layer) { |
| wgpu::BindGroup bindGroup = CreateBindGroupForTest( |
| renderPipeline.GetBindGroupLayout(0), texture, layer, config.viewMipmapLevel); |
| VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, virtualSizeAtLevel, |
| firstLayerCopyOrigin, noPaddingExtent3D, |
| expectedData); |
| } |
| } |
| |
| // Create a texture and initialize it with the pre-prepared compressed texture data. |
| wgpu::Texture CreateTextureWithCompressedData(CopyConfig config) { |
| wgpu::Texture texture = device.CreateTexture(&config.textureDescriptor); |
| InitializeDataInCompressedTexture(texture, config); |
| return texture; |
| } |
| |
| // Record a texture-to-texture copy command into command encoder without finishing the |
| // encoding. |
| void RecordTextureToTextureCopy(wgpu::CommandEncoder encoder, |
| wgpu::Texture srcTexture, |
| wgpu::Texture dstTexture, |
| CopyConfig srcConfig, |
| CopyConfig dstConfig) { |
| wgpu::ImageCopyTexture imageCopyTextureSrc = utils::CreateImageCopyTexture( |
| srcTexture, srcConfig.viewMipmapLevel, srcConfig.copyOrigin3D); |
| wgpu::ImageCopyTexture imageCopyTextureDst = utils::CreateImageCopyTexture( |
| dstTexture, dstConfig.viewMipmapLevel, dstConfig.copyOrigin3D); |
| encoder.CopyTextureToTexture(&imageCopyTextureSrc, &imageCopyTextureDst, |
| &dstConfig.copyExtent3D); |
| } |
| |
| wgpu::Texture CreateTextureFromTexture(wgpu::Texture srcTexture, |
| CopyConfig srcConfig, |
| CopyConfig dstConfig) { |
| wgpu::Texture dstTexture = device.CreateTexture(&dstConfig.textureDescriptor); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| RecordTextureToTextureCopy(encoder, srcTexture, dstTexture, srcConfig, dstConfig); |
| wgpu::CommandBuffer copy = encoder.Finish(); |
| queue.Submit(1, ©); |
| |
| return dstTexture; |
| } |
| |
| // Return the pre-prepared one-block texture data. |
| std::vector<uint8_t> GetOneBlockFormatTextureData() { |
| switch (GetParam().mTextureFormat) { |
| // The expected data represents 4x4 pixel images with the left side dark red and the |
| // right side dark green. We specify the same compressed data in both sRGB and |
| // non-sRGB tests, but the rendering result should be different because for sRGB |
| // formats, the red, green, and blue components are converted from an sRGB color |
| // space to a linear color space as part of filtering. |
| case wgpu::TextureFormat::BC1RGBAUnorm: |
| case wgpu::TextureFormat::BC1RGBAUnormSrgb: |
| return {0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50}; |
| case wgpu::TextureFormat::BC7RGBAUnorm: |
| case wgpu::TextureFormat::BC7RGBAUnormSrgb: |
| return {0x50, 0x18, 0xfc, 0xf, 0x0, 0x30, 0xe3, 0xe1, |
| 0xe1, 0xe1, 0xc1, 0xf, 0xfc, 0xc0, 0xf, 0xfc}; |
| |
| // The expected data represents 4x4 pixel images with the left side dark red and the |
| // right side dark green. The pixels in the left side of the block all have an alpha |
| // value equal to 0x88. We specify the same compressed data in both sRGB and |
| // non-sRGB tests, but the rendering result should be different because for sRGB |
| // formats, the red, green, and blue components are converted from an sRGB color |
| // space to a linear color space as part of filtering, and any alpha component is |
| // left unchanged. |
| case wgpu::TextureFormat::BC2RGBAUnorm: |
| case wgpu::TextureFormat::BC2RGBAUnormSrgb: |
| return {0x88, 0xFF, 0x88, 0xFF, 0x88, 0xFF, 0x88, 0xFF, |
| 0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50}; |
| case wgpu::TextureFormat::BC3RGBAUnorm: |
| case wgpu::TextureFormat::BC3RGBAUnormSrgb: |
| return {0x88, 0xFF, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24, |
| 0x0, 0xC0, 0x60, 0x6, 0x50, 0x50, 0x50, 0x50}; |
| |
| // The expected data represents 4x4 pixel images with the left side red and the |
| // right side black. |
| case wgpu::TextureFormat::BC4RSnorm: |
| return {0x7F, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24}; |
| case wgpu::TextureFormat::BC4RUnorm: |
| return {0xFF, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24}; |
| |
| // The expected data represents 4x4 pixel images with the left side red and the |
| // right side green and was encoded with DirectXTex from Microsoft. |
| case wgpu::TextureFormat::BC5RGSnorm: |
| return {0x7f, 0x81, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24, |
| 0x7f, 0x81, 0x9, 0x90, 0x0, 0x9, 0x90, 0x0}; |
| case wgpu::TextureFormat::BC5RGUnorm: |
| return {0xff, 0x0, 0x40, 0x2, 0x24, 0x40, 0x2, 0x24, |
| 0xff, 0x0, 0x9, 0x90, 0x0, 0x9, 0x90, 0x0}; |
| case wgpu::TextureFormat::BC6HRGBFloat: |
| return {0xe3, 0x1f, 0x0, 0x0, 0x0, 0xe0, 0x1f, 0x0, |
| 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff}; |
| case wgpu::TextureFormat::BC6HRGBUfloat: |
| return {0xe3, 0x3d, 0x0, 0x0, 0x0, 0xe0, 0x3d, 0x0, |
| 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff}; |
| |
| // The expected data represents 4x4 pixel images with the left side dark red and the |
| // right side dark green. We specify the same compressed data in both sRGB and |
| // non-sRGB tests, but the rendering result should be different because for sRGB |
| // formats, the red, green, and blue components are converted from an sRGB color |
| // space to a linear color space as part of filtering. |
| case wgpu::TextureFormat::ETC2RGB8Unorm: |
| case wgpu::TextureFormat::ETC2RGB8UnormSrgb: |
| case wgpu::TextureFormat::ETC2RGB8A1Unorm: |
| case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb: |
| return {0x4, 0xc0, 0xc0, 0x2, 0x0, 0xff, 0x0, 0x0}; |
| |
| // The expected data represents 4x4 pixel images with the left side dark red and the |
| // right side dark green. The pixels in the left side of the block all have an alpha |
| // value equal to 0x88. We specify the same compressed data in both sRGB and |
| // non-sRGB tests, but the rendering result should be different because for sRGB |
| // formats, the red, green, and blue components are converted from an sRGB color |
| // space to a linear color space as part of filtering, and any alpha component is |
| // left unchanged. |
| case wgpu::TextureFormat::ETC2RGBA8Unorm: |
| case wgpu::TextureFormat::ETC2RGBA8UnormSrgb: |
| return {0xc0, 0x78, 0x49, 0x24, 0x92, 0xff, 0xff, 0xff, |
| 0x4, 0xc0, 0xc0, 0x2, 0x0, 0xff, 0x0, 0x0}; |
| |
| // The expected data represents 4x4 pixel image with the left side red and the right |
| // side black. |
| case wgpu::TextureFormat::EACR11Unorm: |
| return {0x84, 0x90, 0xff, 0xff, 0xff, 0x6d, 0xb6, 0xdb}; |
| case wgpu::TextureFormat::EACR11Snorm: |
| return {0x2, 0x90, 0xff, 0xff, 0xff, 0x6d, 0xb6, 0xdb}; |
| |
| // The expected data represents 4x4 pixel image with the left side red and the right |
| // side green. |
| case wgpu::TextureFormat::EACRG11Unorm: |
| return {0x84, 0x90, 0xff, 0xff, 0xff, 0x6d, 0xb6, 0xdb, |
| 0x84, 0x90, 0x6d, 0xb6, 0xdb, 0xff, 0xff, 0xff}; |
| case wgpu::TextureFormat::EACRG11Snorm: |
| return {0x2, 0x90, 0xff, 0xff, 0xff, 0x6d, 0xb6, 0xdb, |
| 0x2, 0x90, 0x6d, 0xb6, 0xdb, 0xff, 0xff, 0xff}; |
| |
| // The expected data is a texel block of the corresponding size where the left width / 2 |
| // pixels are dark red with an alpha of 0x80 and the remaining (width - width / 2) |
| // pixels are dark green. We specify the same compressed data in both sRGB and non-sRGB |
| // tests, but the rendering result should be different because for sRGB formats, the |
| // red, green, and blue components are converted from an sRGB color space to a linear |
| // color space as part of filtering, and any alpha component is left unchanged. |
| case wgpu::TextureFormat::ASTC4x4Unorm: |
| case wgpu::TextureFormat::ASTC4x4UnormSrgb: |
| return {0x13, 0x80, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0, |
| 0x0, 0xff, 0x1, 0x0, 0x0, 0x3f, 0xf0, 0x3}; |
| case wgpu::TextureFormat::ASTC5x4Unorm: |
| case wgpu::TextureFormat::ASTC5x4UnormSrgb: |
| case wgpu::TextureFormat::ASTC5x5Unorm: |
| case wgpu::TextureFormat::ASTC5x5UnormSrgb: |
| return {0x83, 0x80, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0, |
| 0x0, 0xff, 0x1, 0x0, 0x80, 0x14, 0x90, 0x2}; |
| case wgpu::TextureFormat::ASTC6x5Unorm: |
| case wgpu::TextureFormat::ASTC6x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC6x6Unorm: |
| case wgpu::TextureFormat::ASTC6x6UnormSrgb: |
| return {0x2, 0x81, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0, |
| 0x0, 0xff, 0x1, 0x0, 0x0, 0x3f, 0xf0, 0x3}; |
| case wgpu::TextureFormat::ASTC8x5Unorm: |
| case wgpu::TextureFormat::ASTC8x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x6Unorm: |
| case wgpu::TextureFormat::ASTC8x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x8Unorm: |
| case wgpu::TextureFormat::ASTC8x8UnormSrgb: |
| return {0x6, 0x80, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0, |
| 0x0, 0xff, 0x1, 0x0, 0xff, 0x0, 0xff, 0x0}; |
| case wgpu::TextureFormat::ASTC10x5Unorm: |
| case wgpu::TextureFormat::ASTC10x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x6Unorm: |
| case wgpu::TextureFormat::ASTC10x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x8Unorm: |
| case wgpu::TextureFormat::ASTC10x8UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x10Unorm: |
| case wgpu::TextureFormat::ASTC10x10UnormSrgb: |
| return {0x6, 0x81, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0, |
| 0x0, 0xff, 0x1, 0xff, 0x3, 0xf0, 0x3f, 0x0}; |
| case wgpu::TextureFormat::ASTC12x10Unorm: |
| case wgpu::TextureFormat::ASTC12x10UnormSrgb: |
| case wgpu::TextureFormat::ASTC12x12Unorm: |
| case wgpu::TextureFormat::ASTC12x12UnormSrgb: |
| return {0x4, 0x80, 0xe9, 0x1, 0x0, 0xe8, 0x1, 0x0, |
| 0x0, 0xff, 0x1, 0x0, 0x0, 0x3f, 0xf0, 0x3}; |
| |
| default: |
| UNREACHABLE(); |
| return {}; |
| } |
| } |
| |
| // Return the texture data that is decoded from the result of GetOneBlockFormatTextureData |
| // in RGBA8 formats. Since some compression methods may be lossy, we may use different colors |
| // to test different formats. |
| std::vector<utils::RGBA8> GetExpectedData(const wgpu::Extent3D& testRegion) { |
| constexpr uint8_t kLeftAlpha = 0x88; |
| constexpr uint8_t kRightAlpha = 0xFF; |
| |
| constexpr utils::RGBA8 kBCDarkRed(198, 0, 0, 255); |
| constexpr utils::RGBA8 kBCDarkGreen(0, 207, 0, 255); |
| constexpr utils::RGBA8 kBCDarkRedSRGB(144, 0, 0, 255); |
| constexpr utils::RGBA8 kBCDarkGreenSRGB(0, 159, 0, 255); |
| |
| constexpr utils::RGBA8 kETC2DarkRed(204, 0, 0, 255); |
| constexpr utils::RGBA8 kETC2DarkGreen(0, 204, 0, 255); |
| constexpr utils::RGBA8 kETC2DarkRedSRGB(154, 0, 0, 255); |
| constexpr utils::RGBA8 kETC2DarkGreenSRGB(0, 154, 0, 255); |
| |
| constexpr utils::RGBA8 kASTCDarkRed(244, 0, 0, 128); |
| constexpr utils::RGBA8 kASTCDarkGreen(0, 244, 0, 255); |
| constexpr utils::RGBA8 kASTCDarkRedSRGB(231, 0, 0, 128); |
| constexpr utils::RGBA8 kASTCDarkGreenSRGB(0, 231, 0, 255); |
| |
| switch (GetParam().mTextureFormat) { |
| case wgpu::TextureFormat::BC1RGBAUnorm: |
| case wgpu::TextureFormat::BC7RGBAUnorm: |
| return FillExpectedData(testRegion, kBCDarkRed, kBCDarkGreen); |
| |
| case wgpu::TextureFormat::BC2RGBAUnorm: |
| case wgpu::TextureFormat::BC3RGBAUnorm: { |
| constexpr utils::RGBA8 kLeftColor = utils::RGBA8(kBCDarkRed.r, 0, 0, kLeftAlpha); |
| constexpr utils::RGBA8 kRightColor = |
| utils::RGBA8(0, kBCDarkGreen.g, 0, kRightAlpha); |
| return FillExpectedData(testRegion, kLeftColor, kRightColor); |
| } |
| |
| case wgpu::TextureFormat::BC1RGBAUnormSrgb: |
| case wgpu::TextureFormat::BC7RGBAUnormSrgb: |
| return FillExpectedData(testRegion, kBCDarkRedSRGB, kBCDarkGreenSRGB); |
| |
| case wgpu::TextureFormat::BC2RGBAUnormSrgb: |
| case wgpu::TextureFormat::BC3RGBAUnormSrgb: { |
| constexpr utils::RGBA8 kLeftColor = |
| utils::RGBA8(kBCDarkRedSRGB.r, 0, 0, kLeftAlpha); |
| constexpr utils::RGBA8 kRightColor = |
| utils::RGBA8(0, kBCDarkGreenSRGB.g, 0, kRightAlpha); |
| return FillExpectedData(testRegion, kLeftColor, kRightColor); |
| } |
| |
| case wgpu::TextureFormat::BC4RSnorm: |
| case wgpu::TextureFormat::BC4RUnorm: |
| return FillExpectedData(testRegion, utils::RGBA8::kRed, utils::RGBA8::kBlack); |
| |
| case wgpu::TextureFormat::BC5RGSnorm: |
| case wgpu::TextureFormat::BC5RGUnorm: |
| case wgpu::TextureFormat::BC6HRGBFloat: |
| case wgpu::TextureFormat::BC6HRGBUfloat: |
| return FillExpectedData(testRegion, utils::RGBA8::kRed, utils::RGBA8::kGreen); |
| |
| case wgpu::TextureFormat::ETC2RGB8Unorm: |
| case wgpu::TextureFormat::ETC2RGB8A1Unorm: |
| return FillExpectedData(testRegion, kETC2DarkRed, kETC2DarkGreen); |
| |
| case wgpu::TextureFormat::ETC2RGB8UnormSrgb: |
| case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb: |
| return FillExpectedData(testRegion, kETC2DarkRedSRGB, kETC2DarkGreenSRGB); |
| |
| case wgpu::TextureFormat::ETC2RGBA8Unorm: { |
| constexpr utils::RGBA8 kLeftColor = utils::RGBA8(kETC2DarkRed.r, 0, 0, kLeftAlpha); |
| constexpr utils::RGBA8 kRightColor = |
| utils::RGBA8(0, kETC2DarkGreen.g, 0, kRightAlpha); |
| return FillExpectedData(testRegion, kLeftColor, kRightColor); |
| } |
| |
| case wgpu::TextureFormat::ETC2RGBA8UnormSrgb: { |
| constexpr utils::RGBA8 kLeftColor = |
| utils::RGBA8(kETC2DarkRedSRGB.r, 0, 0, kLeftAlpha); |
| constexpr utils::RGBA8 kRightColor = |
| utils::RGBA8(0, kETC2DarkGreenSRGB.g, 0, kRightAlpha); |
| return FillExpectedData(testRegion, kLeftColor, kRightColor); |
| } |
| |
| case wgpu::TextureFormat::EACR11Unorm: |
| case wgpu::TextureFormat::EACR11Snorm: |
| return FillExpectedData(testRegion, utils::RGBA8::kRed, utils::RGBA8::kBlack); |
| |
| case wgpu::TextureFormat::EACRG11Unorm: |
| case wgpu::TextureFormat::EACRG11Snorm: |
| return FillExpectedData(testRegion, utils::RGBA8::kRed, utils::RGBA8::kGreen); |
| |
| case wgpu::TextureFormat::ASTC4x4Unorm: |
| case wgpu::TextureFormat::ASTC5x4Unorm: |
| case wgpu::TextureFormat::ASTC5x5Unorm: |
| case wgpu::TextureFormat::ASTC6x5Unorm: |
| case wgpu::TextureFormat::ASTC6x6Unorm: |
| case wgpu::TextureFormat::ASTC8x5Unorm: |
| case wgpu::TextureFormat::ASTC8x6Unorm: |
| case wgpu::TextureFormat::ASTC8x8Unorm: |
| case wgpu::TextureFormat::ASTC10x5Unorm: |
| case wgpu::TextureFormat::ASTC10x6Unorm: |
| case wgpu::TextureFormat::ASTC10x8Unorm: |
| case wgpu::TextureFormat::ASTC10x10Unorm: |
| case wgpu::TextureFormat::ASTC12x10Unorm: |
| case wgpu::TextureFormat::ASTC12x12Unorm: |
| return FillExpectedData(testRegion, kASTCDarkRed, kASTCDarkGreen); |
| |
| case wgpu::TextureFormat::ASTC4x4UnormSrgb: |
| case wgpu::TextureFormat::ASTC5x4UnormSrgb: |
| case wgpu::TextureFormat::ASTC5x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC6x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC6x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC8x8UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x5UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x6UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x8UnormSrgb: |
| case wgpu::TextureFormat::ASTC10x10UnormSrgb: |
| case wgpu::TextureFormat::ASTC12x10UnormSrgb: |
| case wgpu::TextureFormat::ASTC12x12UnormSrgb: |
| return FillExpectedData(testRegion, kASTCDarkRedSRGB, kASTCDarkGreenSRGB); |
| |
| default: |
| UNREACHABLE(); |
| return {}; |
| } |
| } |
| |
| std::vector<utils::RGBA8> FillExpectedData(const wgpu::Extent3D& testRegion, |
| utils::RGBA8 leftColorInBlock, |
| utils::RGBA8 rightColorInBlock) { |
| ASSERT(testRegion.depthOrArrayLayers == 1); |
| |
| std::vector<utils::RGBA8> expectedData(testRegion.width * testRegion.height, |
| leftColorInBlock); |
| for (uint32_t y = 0; y < testRegion.height; ++y) { |
| for (uint32_t x = 0; x < testRegion.width; ++x) { |
| if (x % BlockWidthInTexels() >= BlockWidthInTexels() / 2) { |
| expectedData[testRegion.width * y + x] = rightColorInBlock; |
| } |
| } |
| } |
| return expectedData; |
| } |
| |
| // Returns a texture size given the number of texel blocks that should be tiled. For example, |
| // if a texel block size is 5x4, then GetTextureSizeFromBlocks(2, 2) -> {10, 8, 1}. |
| wgpu::Extent3D GetTextureSizeWithNumBlocks(uint32_t numBlockWidth, |
| uint32_t numBlockHeight, |
| uint32_t depthOrArrayLayers = 1) const { |
| return {numBlockWidth * BlockWidthInTexels(), numBlockHeight * BlockHeightInTexels(), |
| depthOrArrayLayers}; |
| } |
| |
| CopyConfig GetDefaultFullConfig(uint32_t depthOrArrayLayers = 1) const { |
| ASSERT(IsFormatSupported()); |
| |
| CopyConfig config; |
| config.textureDescriptor.format = GetParam().mTextureFormat; |
| config.textureDescriptor.usage = kDefaultFormatTextureUsage; |
| config.textureDescriptor.size = GetTextureSizeWithNumBlocks( |
| kUnalignedBlockSize, kUnalignedBlockSize, depthOrArrayLayers); |
| config.textureDescriptor.mipLevelCount = kMipmapLevelCount; |
| config.viewMipmapLevel = kMipmapLevelCount - 1; |
| |
| const wgpu::Extent3D virtualSize = GetVirtualSizeAtLevel(config); |
| ASSERT(virtualSize.width % BlockWidthInTexels() != 0u); |
| ASSERT(virtualSize.height % BlockHeightInTexels() != 0u); |
| |
| return config; |
| } |
| |
| CopyConfig GetDefaultSmallConfig(uint32_t depthOrArrayLayers = 1) const { |
| ASSERT(IsFormatSupported()); |
| |
| CopyConfig config; |
| config.textureDescriptor.format = GetParam().mTextureFormat; |
| config.textureDescriptor.usage = kDefaultFormatTextureUsage; |
| config.textureDescriptor.size = GetTextureSizeWithNumBlocks(2, 2, depthOrArrayLayers); |
| return config; |
| } |
| |
| CopyConfig GetDefaultSubresourceConfig(uint32_t depthOrArrayLayers = 1) const { |
| ASSERT(IsFormatSupported()); |
| |
| CopyConfig config; |
| config.textureDescriptor.format = GetParam().mTextureFormat; |
| config.textureDescriptor.usage = kDefaultFormatTextureUsage; |
| config.textureDescriptor.size = |
| GetPhysicalSizeAtLevel(GetDefaultFullConfig(depthOrArrayLayers)); |
| config.viewMipmapLevel = config.textureDescriptor.mipLevelCount - 1; |
| return config; |
| } |
| |
| // Note: Compressed formats are only valid with 2D (array) textures. |
| static wgpu::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) { |
| return {config.textureDescriptor.size.width >> config.viewMipmapLevel, |
| config.textureDescriptor.size.height >> config.viewMipmapLevel, |
| config.textureDescriptor.size.depthOrArrayLayers}; |
| } |
| |
| wgpu::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) const { |
| wgpu::Extent3D sizeAtLevel = GetVirtualSizeAtLevel(config); |
| sizeAtLevel.width = (sizeAtLevel.width + BlockWidthInTexels() - 1) / BlockWidthInTexels() * |
| BlockWidthInTexels(); |
| sizeAtLevel.height = (sizeAtLevel.height + BlockHeightInTexels() - 1) / |
| BlockHeightInTexels() * BlockHeightInTexels(); |
| return sizeAtLevel; |
| } |
| |
| static constexpr wgpu::TextureUsage kDefaultFormatTextureUsage = |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst; |
| |
| // We choose a prime that is greater than the current max texel dimension size as a multiplier |
| // to compute test texture sizes so that we can be certain that its level 2 mipmap (x4) |
| // cannot be a multiple of the dimension. This is useful for testing padding at the edges of |
| // the mipmaps. |
| static constexpr uint32_t kUnalignedBlockSize = 13; |
| static constexpr uint32_t kMipmapLevelCount = 3; |
| |
| bool mIsFormatSupported = false; |
| }; |
| |
| // Test copying into the whole texture with 2x2 blocks and sampling from it. |
| TEST_P(CompressedTextureFormatTest, Basic) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| CopyConfig config = GetDefaultSmallConfig(); |
| config.copyExtent3D = config.textureDescriptor.size; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test copying into a sub-region of a texture works correctly. |
| TEST_P(CompressedTextureFormatTest, CopyIntoSubRegion) { |
| // TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| CopyConfig config = GetDefaultSmallConfig(); |
| config.copyOrigin3D = {BlockWidthInTexels(), BlockHeightInTexels(), 0}; |
| config.copyExtent3D = {BlockWidthInTexels(), BlockHeightInTexels(), 1}; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test copying into the non-zero layer of a 2D array texture works correctly. |
| TEST_P(CompressedTextureFormatTest, CopyIntoNonZeroArrayLayer) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| constexpr uint32_t kArrayLayerCount = 3; |
| |
| CopyConfig config = GetDefaultSmallConfig(kArrayLayerCount); |
| config.copyExtent3D = config.textureDescriptor.size; |
| config.copyExtent3D.depthOrArrayLayers = 1; |
| config.copyOrigin3D.z = kArrayLayerCount - 1; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test copying into a non-zero mipmap level of a texture. |
| TEST_P(CompressedTextureFormatTest, CopyBufferIntoNonZeroMipmapLevel) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| CopyConfig config = GetDefaultFullConfig(); |
| // The virtual size of the texture at mipmap level == 2 is not a multiple of the texel |
| // dimensions so paddings are required in the copies. |
| config.copyExtent3D = GetPhysicalSizeAtLevel(config); |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test texture-to-texture whole-size copies. |
| TEST_P(CompressedTextureFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmapLevel) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| // TODO(crbug.com/dawn/816): This consistently fails on with the 12th pixel being opaque |
| // black instead of opaque red on Win10 FYI Release (NVIDIA GeForce GTX 1660). |
| DAWN_SUPPRESS_TEST_IF(IsWindows() && IsVulkan() && IsNvidia()); |
| |
| CopyConfig config = GetDefaultFullConfig(); |
| // Add the usage bit for both source and destination textures so that we don't need to |
| // create two copy configs. |
| config.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::TextureBinding; |
| |
| // The virtual size of the texture at mipmap level == 2 is not a multiple of the texel |
| // dimensions so paddings are required in the copies. |
| const wgpu::Extent3D kVirtualSize = GetVirtualSizeAtLevel(config); |
| config.copyExtent3D = GetPhysicalSizeAtLevel(config); |
| |
| wgpu::Texture textureSrc = CreateTextureWithCompressedData(config); |
| |
| // Create textureDst and copy from the content in textureSrc into it. |
| wgpu::Texture textureDst = CreateTextureFromTexture(textureSrc, config, config); |
| |
| // Verify if we can use texture as sampled textures correctly. |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest(); |
| wgpu::BindGroup bindGroup = |
| CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), textureDst, |
| config.copyOrigin3D.z, config.viewMipmapLevel); |
| |
| std::vector<utils::RGBA8> expectedData = GetExpectedData(kVirtualSize); |
| VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kVirtualSize, config.copyOrigin3D, |
| kVirtualSize, expectedData); |
| } |
| |
| // Test texture-to-texture partial copies where the physical size of the destination subresource is |
| // different from its virtual size. |
| TEST_P(CompressedTextureFormatTest, CopyIntoSubresourceWithPhysicalSizeNotEqualToVirtualSize) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/817): add workaround on the T2T copies where Extent3D fits in one |
| // subresource and does not fit in another one on OpenGL. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); |
| |
| CopyConfig srcConfig = GetDefaultSubresourceConfig(); |
| srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; |
| |
| CopyConfig dstConfig = GetDefaultFullConfig(); |
| |
| // The virtual size of the texture at mipmap level == 2 is not a multiple of the texel |
| // dimensions so paddings are required in the copies. |
| const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig); |
| const wgpu::Extent3D kDstPhysicalSize = GetPhysicalSizeAtLevel(dstConfig); |
| srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstPhysicalSize; |
| |
| // Create textureSrc as the source texture and initialize it with pre-prepared compressed |
| // data. |
| wgpu::Texture textureSrc = CreateTextureWithCompressedData(srcConfig); |
| wgpu::ImageCopyTexture imageCopyTextureSrc = utils::CreateImageCopyTexture( |
| textureSrc, srcConfig.viewMipmapLevel, srcConfig.copyOrigin3D); |
| |
| // Create textureDst and copy from the content in textureSrc into it. |
| wgpu::Texture textureDst = CreateTextureFromTexture(textureSrc, srcConfig, dstConfig); |
| |
| // Verify if we can use texture as sampled textures correctly. |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest(); |
| wgpu::BindGroup bindGroup = |
| CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), textureDst, |
| dstConfig.copyOrigin3D.z, dstConfig.viewMipmapLevel); |
| |
| std::vector<utils::RGBA8> expectedData = GetExpectedData(kDstVirtualSize); |
| VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize, |
| dstConfig.copyOrigin3D, kDstVirtualSize, expectedData); |
| } |
| |
| // Test texture-to-texture partial copies where the physical size of the source subresource is |
| // different from its virtual size. |
| TEST_P(CompressedTextureFormatTest, CopyFromSubresourceWithPhysicalSizeNotEqualToVirtualSize) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/817): add workaround on the T2T copies where Extent3D fits in one |
| // subresource and does not fit in another one on OpenGL. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); |
| |
| CopyConfig srcConfig = GetDefaultFullConfig(); |
| srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; |
| |
| CopyConfig dstConfig = GetDefaultSubresourceConfig(); |
| |
| // The virtual size of the texture at mipmap level == 2 is not a multiple of the texel |
| // dimensions so paddings are required in the copies. |
| const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig); |
| const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig); |
| srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize; |
| |
| ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width); |
| ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height); |
| |
| // Create textureSrc as the source texture and initialize it with pre-prepared compressed |
| // data. |
| wgpu::Texture textureSrc = CreateTextureWithCompressedData(srcConfig); |
| |
| // Create textureDst and copy from the content in textureSrc into it. |
| wgpu::Texture textureDst = CreateTextureFromTexture(textureSrc, srcConfig, dstConfig); |
| |
| // Verify if we can use texture as sampled textures correctly. |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest(); |
| wgpu::BindGroup bindGroup = |
| CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), textureDst, |
| dstConfig.copyOrigin3D.z, dstConfig.viewMipmapLevel); |
| |
| std::vector<utils::RGBA8> expectedData = GetExpectedData(kDstVirtualSize); |
| VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kDstVirtualSize, |
| dstConfig.copyOrigin3D, kDstVirtualSize, expectedData); |
| } |
| |
| // Test recording two texture-to-texture partial copies where the physical size of the source |
| // subresource is different from its virtual size into one command buffer. |
| TEST_P(CompressedTextureFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVirtualSize) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/817): add workaround on the T2T copies where Extent3D fits in one |
| // subresource and does not fit in another one on OpenGL. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); |
| |
| constexpr uint32_t kTotalCopyCount = 2; |
| std::array<CopyConfig, kTotalCopyCount> srcConfigs; |
| std::array<CopyConfig, kTotalCopyCount> dstConfigs; |
| |
| srcConfigs[0] = GetDefaultFullConfig(); |
| srcConfigs[0].textureDescriptor.usage = |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; |
| dstConfigs[0] = GetDefaultSubresourceConfig(); |
| srcConfigs[0].copyExtent3D = dstConfigs[0].copyExtent3D = GetVirtualSizeAtLevel(dstConfigs[0]); |
| |
| srcConfigs[1] = GetDefaultSubresourceConfig(); |
| srcConfigs[1].textureDescriptor.usage = |
| wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; |
| dstConfigs[1] = GetDefaultFullConfig(); |
| srcConfigs[1].copyExtent3D = dstConfigs[1].copyExtent3D = GetVirtualSizeAtLevel(srcConfigs[1]); |
| |
| std::array<wgpu::Extent3D, kTotalCopyCount> dstVirtualSizes; |
| for (uint32_t i = 0; i < kTotalCopyCount; ++i) { |
| dstVirtualSizes[i] = GetVirtualSizeAtLevel(dstConfigs[i]); |
| } |
| |
| std::array<wgpu::Texture, kTotalCopyCount> srcTextures; |
| std::array<wgpu::Texture, kTotalCopyCount> dstTextures; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| for (uint32_t i = 0; i < kTotalCopyCount; ++i) { |
| // Create srcTextures as the source textures and initialize them with pre-prepared |
| // compressed data. |
| srcTextures[i] = CreateTextureWithCompressedData(srcConfigs[i]); |
| dstTextures[i] = device.CreateTexture(&dstConfigs[i].textureDescriptor); |
| RecordTextureToTextureCopy(encoder, srcTextures[i], dstTextures[i], srcConfigs[i], |
| dstConfigs[i]); |
| } |
| |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest(); |
| |
| for (uint32_t i = 0; i < kTotalCopyCount; ++i) { |
| // Verify if we can use dstTextures as sampled textures correctly. |
| wgpu::BindGroup bindGroup0 = |
| CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), dstTextures[i], |
| dstConfigs[i].copyOrigin3D.z, dstConfigs[i].viewMipmapLevel); |
| |
| std::vector<utils::RGBA8> expectedData = GetExpectedData(dstVirtualSizes[i]); |
| VerifyCompressedTexturePixelValues(renderPipeline, bindGroup0, dstVirtualSizes[i], |
| dstConfigs[i].copyOrigin3D, dstVirtualSizes[i], |
| expectedData); |
| } |
| } |
| |
| // A regression test for a bug for the toggle UseTemporaryBufferInCompressedTextureToTextureCopy on |
| // Vulkan backend: test texture-to-texture partial copies with multiple array layers where the |
| // physical size of the source subresource is different from its virtual size. |
| TEST_P(CompressedTextureFormatTest, CopyWithMultipleLayerAndPhysicalSizeNotEqualToVirtualSize) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/817): add workaround on the T2T copies where Extent3D fits in one |
| // subresource and does not fit in another one on OpenGL. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); |
| |
| constexpr uint32_t kArrayLayerCount = 5; |
| |
| CopyConfig srcConfig = GetDefaultFullConfig(kArrayLayerCount); |
| srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst; |
| |
| CopyConfig dstConfig = GetDefaultSubresourceConfig(kArrayLayerCount); |
| |
| // The virtual size of the texture at mipmap level == 2 is not a multiple of the texel |
| // dimensions so paddings are required in the copies. |
| const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig); |
| const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig); |
| |
| srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize; |
| srcConfig.rowsPerImage = srcConfig.copyExtent3D.height / BlockHeightInTexels(); |
| ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width); |
| ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height); |
| |
| const wgpu::TextureFormat format = GetParam().mTextureFormat; |
| srcConfig.textureDescriptor.format = dstConfig.textureDescriptor.format = format; |
| srcConfig.bytesPerRowAlignment = Align(srcConfig.copyExtent3D.width / BlockWidthInTexels() * |
| utils::GetTexelBlockSizeInBytes(format), |
| kTextureBytesPerRowAlignment); |
| dstConfig.textureDescriptor.usage = kDefaultFormatTextureUsage; |
| |
| // Create textureSrc as the source texture and initialize it with pre-prepared compressed |
| // data. |
| wgpu::Texture textureSrc = CreateTextureWithCompressedData(srcConfig); |
| |
| // Create textureDst and copy from the content in textureSrc into it. |
| wgpu::Texture textureDst = CreateTextureFromTexture(textureSrc, srcConfig, dstConfig); |
| |
| // We use the render pipeline to test if each layer can be correctly sampled with the |
| // expected data. |
| wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest(); |
| |
| const wgpu::Extent3D kExpectedDataRegionPerLayer = {kDstVirtualSize.width, |
| kDstVirtualSize.height, 1u}; |
| std::vector<utils::RGBA8> kExpectedDataPerLayer = GetExpectedData(kExpectedDataRegionPerLayer); |
| const wgpu::Origin3D kCopyOriginPerLayer = {dstConfig.copyOrigin3D.x, dstConfig.copyOrigin3D.y, |
| 0}; |
| for (uint32_t copyLayer = 0; copyLayer < kArrayLayerCount; ++copyLayer) { |
| wgpu::BindGroup bindGroup = |
| CreateBindGroupForTest(renderPipeline.GetBindGroupLayout(0), textureDst, |
| dstConfig.copyOrigin3D.z + copyLayer, dstConfig.viewMipmapLevel); |
| |
| VerifyCompressedTexturePixelValues(renderPipeline, bindGroup, kExpectedDataRegionPerLayer, |
| kCopyOriginPerLayer, kExpectedDataRegionPerLayer, |
| kExpectedDataPerLayer); |
| } |
| } |
| |
| // Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture |
| // extent exactly fit the RowPitch. |
| TEST_P(CompressedTextureFormatTest, BufferOffsetAndExtentFitRowPitch) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| CopyConfig config = GetDefaultSmallConfig(); |
| config.copyExtent3D = config.textureDescriptor.size; |
| |
| const wgpu::TextureFormat format = GetParam().mTextureFormat; |
| const uint32_t blockCountPerRow = config.textureDescriptor.size.width / BlockWidthInTexels(); |
| const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format); |
| const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes; |
| config.bufferOffset = (blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test the special case of the B2T copies on the D3D12 backend that the buffer offset exceeds the |
| // slice pitch (slicePitch = bytesPerRow * (rowsPerImage / blockHeightInTexels)). On D3D12 |
| // backend the texelOffset.y will be greater than 0 after calcuting the texelOffset in the function |
| // ComputeTexelOffsets(). |
| TEST_P(CompressedTextureFormatTest, BufferOffsetExceedsSlicePitch) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| CopyConfig config = GetDefaultSmallConfig(); |
| config.copyExtent3D = config.textureDescriptor.size; |
| |
| const wgpu::TextureFormat format = GetParam().mTextureFormat; |
| const wgpu::Extent3D textureSizeLevel = config.textureDescriptor.size; |
| const uint32_t blockCountPerRow = textureSizeLevel.width / BlockWidthInTexels(); |
| const uint32_t slicePitchInBytes = |
| config.bytesPerRowAlignment * (textureSizeLevel.height / BlockHeightInTexels()); |
| const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format); |
| const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes; |
| config.bufferOffset = (blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes + |
| config.bytesPerRowAlignment + slicePitchInBytes; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture |
| // extent exceed the RowPitch. On D3D12 backend two copies are required for this case. |
| TEST_P(CompressedTextureFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitch) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| constexpr uint32_t kExceedRowBlockCount = 1; |
| |
| CopyConfig config = GetDefaultSmallConfig(); |
| config.copyExtent3D = config.textureDescriptor.size; |
| |
| const wgpu::TextureFormat format = GetParam().mTextureFormat; |
| const uint32_t blockCountPerRow = config.textureDescriptor.size.width / BlockWidthInTexels(); |
| const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format); |
| const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes; |
| config.bufferOffset = |
| (blockCountPerRowPitch - blockCountPerRow + kExceedRowBlockCount) * blockSizeInBytes; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test the special case of the B2T copies on the D3D12 backend that the slicePitch is equal to the |
| // bytesPerRow. On D3D12 backend the texelOffset.z will be greater than 0 after calcuting the |
| // texelOffset in the function ComputeTexelOffsets(). |
| TEST_P(CompressedTextureFormatTest, RowPitchEqualToSlicePitch) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| CopyConfig config = GetDefaultSmallConfig(); |
| config.textureDescriptor.size = GetTextureSizeWithNumBlocks(2, 1); |
| config.copyExtent3D = config.textureDescriptor.size; |
| |
| const wgpu::TextureFormat format = GetParam().mTextureFormat; |
| const uint32_t blockCountPerRow = config.textureDescriptor.size.width / BlockWidthInTexels(); |
| const uint32_t slicePitchInBytes = config.bytesPerRowAlignment; |
| const uint32_t blockSizeInBytes = utils::GetTexelBlockSizeInBytes(format); |
| const uint32_t blockCountPerRowPitch = config.bytesPerRowAlignment / blockSizeInBytes; |
| config.bufferOffset = |
| (blockCountPerRowPitch - blockCountPerRow) * blockSizeInBytes + slicePitchInBytes; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage * |
| // copyExtent.depthOrArrayLayers) on Metal backends. As copyExtent.depthOrArrayLayers can only be 1 |
| // for compressed formats, on Metal backend we will use two copies to implement such copy. |
| TEST_P(CompressedTextureFormatTest, LargeImageHeight) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| CopyConfig config = GetDefaultSmallConfig(); |
| config.copyExtent3D = config.textureDescriptor.size; |
| config.rowsPerImage = config.textureDescriptor.size.height * 2 / BlockHeightInTexels(); |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage * |
| // copyExtent.depthOrArrayLayers) and copyExtent needs to be clamped. |
| TEST_P(CompressedTextureFormatTest, LargeImageHeightAndClampedCopyExtent) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| CopyConfig config = GetDefaultFullConfig(); |
| |
| // The virtual size of the texture at mipmap level == 2 is not a multiple of the texel |
| // dimensions so paddings are required in the copies. |
| const wgpu::Extent3D kPhysicalSize = GetPhysicalSizeAtLevel(config); |
| config.copyExtent3D = kPhysicalSize; |
| config.rowsPerImage = kPhysicalSize.height * 2 / BlockHeightInTexels(); |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test copying a whole 2D array texture with array layer count > 1 in one copy command works with |
| // compressed formats. |
| TEST_P(CompressedTextureFormatTest, CopyWhole2DArrayTexture) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| constexpr uint32_t kArrayLayerCount = 3; |
| |
| CopyConfig config = GetDefaultSmallConfig(kArrayLayerCount); |
| config.rowsPerImage = 8; |
| config.copyExtent3D = config.textureDescriptor.size; |
| config.copyExtent3D.depthOrArrayLayers = kArrayLayerCount; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| // Test copying a multiple 2D texture array layers in one copy command works. |
| TEST_P(CompressedTextureFormatTest, CopyMultiple2DArrayLayers) { |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| |
| // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| constexpr uint32_t kArrayLayerCount = 3; |
| |
| CopyConfig config = GetDefaultSmallConfig(kArrayLayerCount); |
| config.rowsPerImage = 8; |
| |
| constexpr uint32_t kCopyBaseArrayLayer = 1; |
| constexpr uint32_t kCopyLayerCount = 2; |
| config.copyOrigin3D = {0, 0, kCopyBaseArrayLayer}; |
| config.copyExtent3D = config.textureDescriptor.size; |
| config.copyExtent3D.depthOrArrayLayers = kCopyLayerCount; |
| |
| TestCopyRegionIntoFormatTextures(config); |
| } |
| |
| DAWN_INSTANTIATE_TEST_P(CompressedTextureFormatTest, |
| {D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), |
| VulkanBackend(), |
| VulkanBackend({"use_temporary_buffer_in_texture_to_texture_copy"})}, |
| std::vector<wgpu::TextureFormat>(utils::kCompressedFormats.begin(), |
| utils::kCompressedFormats.end())); |
| |
| // Suite of regression tests that target specific compression types. |
| class CompressedTextureFormatSpecificTest : public DawnTest { |
| protected: |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { |
| mIsBCFormatSupported = SupportsFeatures({wgpu::FeatureName::TextureCompressionBC}); |
| |
| std::vector<wgpu::FeatureName> features; |
| if (mIsBCFormatSupported) { |
| features.emplace_back(wgpu::FeatureName::TextureCompressionBC); |
| } |
| return features; |
| } |
| |
| bool IsBCFormatSupported() const { return mIsBCFormatSupported; } |
| |
| bool mIsBCFormatSupported = false; |
| }; |
| |
| // Testing a special code path: clearing a non-renderable texture when DynamicUploader |
| // is unaligned doesn't throw validation errors. |
| TEST_P(CompressedTextureFormatSpecificTest, BC1RGBAUnorm_UnalignedDynamicUploader) { |
| // CopyT2B for compressed texture formats is unimplemented on OpenGL. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGL()); |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| DAWN_TEST_UNSUPPORTED_IF(!IsBCFormatSupported()); |
| |
| utils::UnalignDynamicUploader(device); |
| |
| wgpu::TextureDescriptor textureDescriptor = {}; |
| textureDescriptor.size = {4, 4, 1}; |
| textureDescriptor.format = wgpu::TextureFormat::BC1RGBAUnorm; |
| textureDescriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc; |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::BufferDescriptor bufferDescriptor; |
| bufferDescriptor.size = 8; |
| bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); |
| |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}); |
| wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(buffer, 0, 256); |
| wgpu::Extent3D copyExtent = {4, 4, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Extent); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| DAWN_INSTANTIATE_TEST(CompressedTextureFormatSpecificTest, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend(), |
| VulkanBackend({"use_temporary_buffer_in_texture_to_texture_copy"})); |
| |
| class CompressedTextureWriteTextureTest : public CompressedTextureFormatTest { |
| protected: |
| void SetUp() override { |
| CompressedTextureFormatTest::SetUp(); |
| DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported()); |
| } |
| |
| // Write the compressed texture data into the destination texture as is specified in |
| // copyConfig. |
| void WriteToCompressedTexture(wgpu::Texture compressedTexture, const CopyConfig& copyConfig) { |
| ASSERT(IsFormatSupported()); |
| |
| std::vector<uint8_t> data = UploadData(copyConfig); |
| |
| wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout( |
| copyConfig.bufferOffset, copyConfig.bytesPerRowAlignment, copyConfig.rowsPerImage); |
| |
| wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture( |
| compressedTexture, copyConfig.viewMipmapLevel, copyConfig.copyOrigin3D); |
| |
| queue.WriteTexture(&imageCopyTexture, data.data(), data.size(), &textureDataLayout, |
| ©Config.copyExtent3D); |
| } |
| |
| // Run the tests that write pre-prepared format data into a texture and verifies if we can |
| // render correctly with the pixel values sampled from the texture. |
| void TestWriteRegionIntoFormatTextures(const CopyConfig& config) { |
| ASSERT(IsFormatSupported()); |
| |
| wgpu::Texture texture = device.CreateTexture(&config.textureDescriptor); |
| WriteToCompressedTexture(texture, config); |
| |
| VerifyTexture(config, texture); |
| } |
| }; |
| |
| // Test WriteTexture to a 2D texture with all parameters non-defaults. |
| TEST_P(CompressedTextureWriteTextureTest, Basic) { |
| // TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| constexpr uint32_t kSizeWidthMultiplier = 5; |
| constexpr uint32_t kSizeHeightMultiplier = 6; |
| constexpr uint32_t kOriginWidthMultiplier = 1; |
| constexpr uint32_t kOriginHeightMultiplier = 2; |
| constexpr uint32_t kExtentWidthMultiplier = 3; |
| constexpr uint32_t kExtentHeightMultiplier = 4; |
| |
| CopyConfig config; |
| config.textureDescriptor.usage = kDefaultFormatTextureUsage; |
| config.textureDescriptor.size = {BlockWidthInTexels() * kSizeWidthMultiplier, |
| BlockHeightInTexels() * kSizeHeightMultiplier, 1}; |
| config.copyOrigin3D = {BlockWidthInTexels() * kOriginWidthMultiplier, |
| BlockHeightInTexels() * kOriginHeightMultiplier, 0}; |
| config.copyExtent3D = {BlockWidthInTexels() * kExtentWidthMultiplier, |
| BlockHeightInTexels() * kExtentHeightMultiplier, 1}; |
| config.bytesPerRowAlignment = 511; |
| config.rowsPerImage = 5; |
| config.textureDescriptor.format = GetParam().mTextureFormat; |
| |
| TestWriteRegionIntoFormatTextures(config); |
| } |
| |
| // Test writing to multiple 2D texture array layers. |
| TEST_P(CompressedTextureWriteTextureTest, WriteMultiple2DArrayLayers) { |
| // TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| // TODO(b/198674734): Width multiplier set to 7 because 5 results in square size for ASTC6x5. |
| constexpr uint32_t kSizeWidthMultiplier = 7; |
| constexpr uint32_t kSizeHeightMultiplier = 6; |
| constexpr uint32_t kOriginWidthMultiplier = 1; |
| constexpr uint32_t kOriginHeightMultiplier = 2; |
| constexpr uint32_t kExtentWidthMultiplier = 3; |
| constexpr uint32_t kExtentHeightMultiplier = 4; |
| |
| CopyConfig config; |
| config.textureDescriptor.usage = kDefaultFormatTextureUsage; |
| config.textureDescriptor.size = {BlockWidthInTexels() * kSizeWidthMultiplier, |
| BlockHeightInTexels() * kSizeHeightMultiplier, 9}; |
| config.copyOrigin3D = {BlockWidthInTexels() * kOriginWidthMultiplier, |
| BlockHeightInTexels() * kOriginHeightMultiplier, 3}; |
| config.copyExtent3D = {BlockWidthInTexels() * kExtentWidthMultiplier, |
| BlockHeightInTexels() * kExtentHeightMultiplier, 6}; |
| config.bytesPerRowAlignment = 511; |
| config.rowsPerImage = 5; |
| config.textureDescriptor.format = GetParam().mTextureFormat; |
| |
| TestWriteRegionIntoFormatTextures(config); |
| } |
| |
| // Test writing textures where the physical size of the destination subresource is different from |
| // its virtual size. |
| TEST_P(CompressedTextureWriteTextureTest, |
| WriteIntoSubresourceWithPhysicalSizeNotEqualToVirtualSize) { |
| // TODO(crbug.com/dawn/976): Failing on Linux Intel OpenGL drivers. |
| DAWN_SUPPRESS_TEST_IF(IsIntel() && IsOpenGL() && IsLinux()); |
| |
| // TODO(crbug.com/dawn/1328): ES3.1 does not support subsetting of compressed textures. |
| DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES()); |
| |
| CopyConfig config = GetDefaultFullConfig(); |
| |
| // The virtual size of the texture at mipmap level == 2 is not a multiple of the texel |
| // dimensions so paddings are required in the copies. We then test against the expected |
| // physical size and a valid size smaller than the physical size for verification. |
| const wgpu::Extent3D kPhysicalSize = GetPhysicalSizeAtLevel(config); |
| for (unsigned int w : {kPhysicalSize.width - BlockWidthInTexels(), kPhysicalSize.width}) { |
| for (unsigned int h : |
| {kPhysicalSize.height - BlockHeightInTexels(), kPhysicalSize.height}) { |
| config.copyExtent3D = {w, h, 1}; |
| TestWriteRegionIntoFormatTextures(config); |
| } |
| } |
| } |
| |
| DAWN_INSTANTIATE_TEST_P(CompressedTextureWriteTextureTest, |
| {D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), |
| VulkanBackend()}, |
| std::vector<wgpu::TextureFormat>(utils::kCompressedFormats.begin(), |
| utils::kCompressedFormats.end())); |