| struct Interface { | |
| @location(1) col1 : f32, | |
| @location(2) col2 : f32, | |
| @builtin(position) pos : vec4<f32>, | |
| }; | |
| @vertex | |
| fn vert_main() -> Interface { | |
| return Interface(0.4, 0.6, vec4<f32>()); | |
| } | |
| @fragment | |
| fn frag_main(colors : Interface) { | |
| let r : f32 = colors.col1; | |
| let g : f32 = colors.col2; | |
| } |