| struct VertexOutputs { | |
| @location(0) @interpolate(flat) | |
| loc0 : i32, | |
| @location(1) @interpolate(flat) | |
| loc1 : u32, | |
| @location(2) | |
| loc2 : f32, | |
| @location(3) | |
| loc3 : vec4<f32>, | |
| @builtin(position) | |
| position : vec4<f32>, | |
| } | |
| @vertex | |
| fn main() -> VertexOutputs { | |
| return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>()); | |
| } |