| #include <metal_stdlib> | |
| using namespace metal; | |
| fragment void tint_symbol(device int* tint_symbol_1 [[buffer(0)]]) { | |
| thread bool tint_symbol_2 = false; | |
| if ((*(tint_symbol_1) < 0)) { | |
| tint_symbol_2 = true; | |
| } | |
| { | |
| { | |
| if (tint_symbol_2) { | |
| discard_fragment(); | |
| } | |
| return; | |
| } | |
| } | |
| return; | |
| } | |