#include <metal_stdlib> | |
using namespace metal; | |
fragment void tint_symbol(device int* tint_symbol_1 [[buffer(0)]]) { | |
thread bool tint_symbol_2 = false; | |
if ((*(tint_symbol_1) < 0)) { | |
tint_symbol_2 = true; | |
} | |
{ | |
{ | |
if (tint_symbol_2) { | |
discard_fragment(); | |
} | |
return; | |
} | |
} | |
return; | |
} | |