| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/dawn/node/binding/GPU.h" |
| |
| #include <algorithm> |
| #include <cstdlib> |
| #include <string> |
| #include <utility> |
| |
| #include "src/dawn/node/binding/GPUAdapter.h" |
| |
| #if defined(_WIN32) |
| #include <Windows.h> |
| #endif |
| |
| namespace { |
| std::string GetEnvVar(const char* varName) { |
| #if defined(_WIN32) |
| // Use _dupenv_s to avoid unsafe warnings about std::getenv |
| char* value = nullptr; |
| _dupenv_s(&value, nullptr, varName); |
| if (value) { |
| std::string result = value; |
| free(value); |
| return result; |
| } |
| return ""; |
| #else |
| if (auto* val = std::getenv(varName)) { |
| return val; |
| } |
| return ""; |
| #endif |
| } |
| |
| void SetDllDir(const char* dir) { |
| (void)dir; |
| #if defined(_WIN32) |
| ::SetDllDirectory(dir); |
| #endif |
| } |
| |
| struct BackendInfo { |
| const char* const name; |
| const char* const alias; // may be nullptr |
| wgpu::BackendType const backend; |
| }; |
| |
| constexpr BackendInfo kBackends[] = { |
| {"null", nullptr, wgpu::BackendType::Null}, // |
| {"webgpu", nullptr, wgpu::BackendType::WebGPU}, // |
| {"d3d11", nullptr, wgpu::BackendType::D3D11}, // |
| {"d3d12", "d3d", wgpu::BackendType::D3D12}, // |
| {"metal", nullptr, wgpu::BackendType::Metal}, // |
| {"vulkan", "vk", wgpu::BackendType::Vulkan}, // |
| {"opengl", "gl", wgpu::BackendType::OpenGL}, // |
| {"opengles", "gles", wgpu::BackendType::OpenGLES}, // |
| }; |
| |
| std::optional<wgpu::BackendType> ParseBackend(std::string_view name) { |
| for (auto& info : kBackends) { |
| if (info.name == name || (info.alias && info.alias == name)) { |
| return info.backend; |
| } |
| } |
| return std::nullopt; |
| } |
| |
| const char* BackendName(wgpu::BackendType backend) { |
| for (auto& info : kBackends) { |
| if (info.backend == backend) { |
| return info.name; |
| } |
| } |
| return "<unknown>"; |
| } |
| |
| } // namespace |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPU |
| //////////////////////////////////////////////////////////////////////////////// |
| GPU::GPU(Flags flags) : flags_(std::move(flags)) { |
| if (auto validate = flags_.Get("validate"); validate == "1" || validate == "true") { |
| instance_.EnableBackendValidation(true); |
| instance_.SetBackendValidationLevel(dawn::native::BackendValidationLevel::Full); |
| } |
| |
| // Setting the DllDir changes where we load adapter DLLs from (e.g. d3dcompiler_47.dll) |
| if (auto dir = flags_.Get("dlldir")) { |
| SetDllDir(dir->c_str()); |
| } |
| instance_.DiscoverDefaultAdapters(); |
| } |
| |
| interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>> GPU::requestAdapter( |
| Napi::Env env, |
| interop::GPURequestAdapterOptions options) { |
| auto promise = |
| interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>>(env, PROMISE_INFO); |
| |
| if (options.forceFallbackAdapter) { |
| // Software adapters are not currently supported. |
| promise.Resolve({}); |
| return promise; |
| } |
| |
| auto adapters = instance_.GetAdapters(); |
| if (adapters.empty()) { |
| promise.Resolve({}); |
| return promise; |
| } |
| |
| #if defined(_WIN32) |
| constexpr auto defaultBackendType = wgpu::BackendType::D3D12; |
| #elif defined(__linux__) |
| constexpr auto defaultBackendType = wgpu::BackendType::Vulkan; |
| #elif defined(__APPLE__) |
| constexpr auto defaultBackendType = wgpu::BackendType::Metal; |
| #else |
| #error "Unsupported platform" |
| #endif |
| |
| // Check for backend override from env var / flag |
| std::string forceBackend; |
| if (auto f = flags_.Get("backend")) { |
| forceBackend = *f; |
| } else if (std::string envVar = GetEnvVar("DAWNNODE_BACKEND"); !envVar.empty()) { |
| forceBackend = envVar; |
| } |
| |
| // Check for specific adapter name |
| std::string adapterName; |
| if (auto f = flags_.Get("adapter")) { |
| adapterName = *f; |
| } |
| |
| std::transform(forceBackend.begin(), forceBackend.end(), forceBackend.begin(), |
| [](char c) { return std::tolower(c); }); |
| |
| auto targetBackendType = defaultBackendType; |
| if (!forceBackend.empty()) { |
| if (auto parsed = ParseBackend(forceBackend)) { |
| targetBackendType = parsed.value(); |
| } else { |
| std::stringstream msg; |
| msg << "unrecognised backend '" + forceBackend + "'" << std::endl |
| << "Possible backends: "; |
| for (auto& info : kBackends) { |
| if (&info != &kBackends[0]) { |
| msg << ", "; |
| } |
| msg << "'" << info.name << "'"; |
| } |
| promise.Reject(msg.str()); |
| return promise; |
| } |
| } |
| |
| dawn::native::Adapter* adapter = nullptr; |
| for (auto& a : adapters) { |
| wgpu::AdapterProperties props; |
| a.GetProperties(&props); |
| if (props.backendType != targetBackendType) { |
| continue; |
| } |
| if (!adapterName.empty() && props.name && |
| std::string(props.name).find(adapterName) == std::string::npos) { |
| continue; |
| } |
| adapter = &a; |
| break; |
| } |
| |
| if (!adapter) { |
| std::stringstream msg; |
| if (!forceBackend.empty() || adapterName.empty()) { |
| msg << "no adapter "; |
| if (!forceBackend.empty()) { |
| msg << "with backend '" << forceBackend << "'"; |
| if (!adapterName.empty()) { |
| msg << " and name '" << adapterName << "'"; |
| } |
| } else { |
| msg << " with name '" << adapterName << "'"; |
| } |
| msg << " found"; |
| } else { |
| msg << "no suitable backends found"; |
| } |
| msg << std::endl << "Available adapters:"; |
| for (auto& a : adapters) { |
| wgpu::AdapterProperties props; |
| a.GetProperties(&props); |
| msg << std::endl |
| << " * backend: '" << BackendName(props.backendType) << "', name: '" << props.name |
| << "'"; |
| } |
| promise.Reject(msg.str()); |
| return promise; |
| } |
| |
| if (flags_.Get("verbose")) { |
| wgpu::AdapterProperties props; |
| adapter->GetProperties(&props); |
| printf("using GPU adapter: %s\n", props.name); |
| } |
| |
| auto gpuAdapter = GPUAdapter::Create<GPUAdapter>(env, *adapter, flags_); |
| promise.Resolve(std::optional<interop::Interface<interop::GPUAdapter>>(gpuAdapter)); |
| return promise; |
| } |
| |
| interop::GPUTextureFormat GPU::getPreferredCanvasFormat(Napi::Env) { |
| UNIMPLEMENTED(); |
| } |
| |
| } // namespace wgpu::binding |