| [numthreads(1, 1, 1)] | |
| void unused_entry_point() { | |
| return; | |
| } | |
| float get_f32() { | |
| return 1.0f; | |
| } | |
| void f() { | |
| const float tint_symbol = get_f32(); | |
| float2 v2 = float2((tint_symbol).xx); | |
| const float tint_symbol_1 = get_f32(); | |
| float3 v3 = float3((tint_symbol_1).xxx); | |
| const float tint_symbol_2 = get_f32(); | |
| float4 v4 = float4((tint_symbol_2).xxxx); | |
| } |