| #include <metal_stdlib> | |
| using namespace metal; | |
| float get_f32() { | |
| return 1.0f; | |
| } | |
| void f() { | |
| float const tint_symbol = get_f32(); | |
| float2 v2 = float2(tint_symbol); | |
| float const tint_symbol_1 = get_f32(); | |
| float3 v3 = float3(tint_symbol_1); | |
| float const tint_symbol_2 = get_f32(); | |
| float4 v4 = float4(tint_symbol_2); | |
| } | |