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dawn
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refs/heads/chromium/5689
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.
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test
/
tint
/
samples
/
simple_vertex.spvasm.expected.wgsl
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var
<private>
gl_Position
:
vec4
<f32>
;
fn main_1
()
{
gl_Position
=
vec4
<f32>
(
0.0f
,
0.0f
,
0.0f
,
0.0f
);
return
;
}
struct
main_out
{
@builtin
(
position
)
gl_Position
:
vec4
<f32>
,
}
@vertex
fn main
()
->
main_out
{
main_1
();
return
main_out
(
gl_Position
);
}