| #version 310 es |
| precision highp float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct buf0 { |
| vec4 r; |
| }; |
| |
| layout(binding = 0, std140) uniform x_7_block_ubo { |
| buf0 inner; |
| } x_7; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| float f = 0.0f; |
| vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| f = 1.0f; |
| float x_33 = f; |
| float x_35 = f; |
| float x_37 = f; |
| float x_39 = f; |
| v = vec4(sin(x_33), cos(x_35), exp2(x_37), log(x_39)); |
| vec4 x_42 = v; |
| vec4 x_44 = x_7.inner.r; |
| if ((distance(x_42, x_44) < 0.10000000149011611938f)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |