| #version 310 es |
| #extension GL_OES_sample_variables : require |
| precision highp float; |
| |
| layout(location = 0) in float a_1; |
| layout(location = 1) in float b_1; |
| layout(location = 0) out float a_2; |
| struct FragIn { |
| float a; |
| uint mask; |
| }; |
| |
| FragIn tint_symbol(FragIn tint_symbol_1, float b) { |
| if ((tint_symbol_1.mask == 0u)) { |
| return tint_symbol_1; |
| } |
| FragIn tint_symbol_2 = FragIn(b, 1u); |
| return tint_symbol_2; |
| } |
| |
| void main() { |
| FragIn tint_symbol_3 = FragIn(a_1, uint(gl_SampleMaskIn[0])); |
| FragIn inner_result = tint_symbol(tint_symbol_3, b_1); |
| a_2 = inner_result.a; |
| gl_SampleMask[0] = int(inner_result.mask); |
| return; |
| } |