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dawn
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refs/heads/chromium/5690
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test
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tint
/
bug
/
tint
/
1183.wgsl.expected.glsl
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#version 310 es
precision highp
float
;
layout
(
location
=
0
)
out
vec4 value
;
uniform highp sampler2D t_s
;
vec4 f
()
{
return
textureOffset
(
t_s
,
vec2
(
0.0f
),
ivec2
(
4
,
6
));
}
void
main
()
{
vec4 inner_result
=
f
();
value
=
inner_result
;
return
;
}