| #version 310 es | |
| uint tint_int_dot(uvec3 a, uvec3 b) { | |
| return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; | |
| } | |
| struct g { | |
| uvec3 a; | |
| uint pad; | |
| }; | |
| struct h { | |
| uint a; | |
| }; | |
| layout(binding = 0, std140) uniform i_block_ubo { | |
| g inner; | |
| } i; | |
| layout(binding = 1, std430) buffer j_block_ssbo { | |
| h inner; | |
| } j; | |
| void tint_symbol() { | |
| uint l = tint_int_dot(i.inner.a, i.inner.a); | |
| j.inner.a = i.inner.a.x; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |