| #version 310 es | |
| struct UniformBuffer { | |
| ivec3 d; | |
| uint pad; | |
| }; | |
| layout(binding = 0, std140) uniform u_input_block_ubo { | |
| UniformBuffer inner; | |
| } u_input; | |
| void tint_symbol() { | |
| ivec3 temp = (u_input.inner.d << uvec3(0u)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |