#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
float foo() { | |
int oob = 99; | |
float b = vec4(0.0f)[min(uint(oob), 3u)]; | |
vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
v[min(uint(oob), 3u)] = b; | |
return b; | |
} | |