| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vs_main_inner(uint in_vertex_index) { |
| tint_array<float4, 3> const tint_symbol_1 = tint_array<float4, 3>{float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f)}; |
| return tint_symbol_1[in_vertex_index]; |
| } |
| |
| vertex tint_symbol vs_main(uint in_vertex_index [[vertex_id]]) { |
| float4 const inner_result = vs_main_inner(in_vertex_index); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |