| ByteAddressBuffer input : register(t0); | |
| struct tint_symbol_1 { | |
| uint3 id : SV_DispatchThreadID; | |
| }; | |
| void main_inner(uint3 id) { | |
| const int3 pos = (asint(input.Load3(0u)) - (0).xxx); | |
| } | |
| [numthreads(1, 1, 1)] | |
| void main(tint_symbol_1 tint_symbol) { | |
| main_inner(tint_symbol.id); | |
| return; | |
| } |