| #version 310 es | |
| struct Input { | |
| ivec3 position; | |
| uint pad; | |
| }; | |
| layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
| Input inner; | |
| } tint_symbol; | |
| void tint_symbol_1(uvec3 id) { | |
| ivec3 pos = (tint_symbol.inner.position - ivec3(0)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol_1(gl_GlobalInvocationID); | |
| return; | |
| } |