| #version 310 es |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void unused_entry_point() { |
| return; |
| } |
| vec4 my_global = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0, std140) uniform my_uniform_block_ubo { |
| float inner; |
| } my_uniform; |
| |
| uniform highp sampler2D my_texture_my_sampler; |
| |
| void foo_member_initialize() { |
| bvec2 vb2 = bvec2(false, false); |
| vb2.x = (my_global.z != 0.0f); |
| vb2.x = (my_uniform.inner == -1.0f); |
| vb2 = bvec2((my_uniform.inner == -1.0f), false); |
| if (vb2.x) { |
| vec4 r = texture(my_texture_my_sampler, vec2(0.0f), 0.0f); |
| } |
| } |
| |
| void foo_default_initialize() { |
| bvec2 vb2 = bvec2(false, false); |
| vb2.x = (my_global.z != 0.0f); |
| vb2.x = (my_uniform.inner == -1.0f); |
| vb2 = bvec2(false); |
| if (vb2.x) { |
| vec4 r = texture(my_texture_my_sampler, vec2(0.0f), 0.0f); |
| } |
| } |
| |