#version 310 es | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
uint inner[]; | |
} tint_symbol; | |
void tint_symbol_1(uint tint_symbol_2) { | |
int tint_symbol_3 = 0; | |
int tint_symbol_4 = 0; | |
int tint_symbol_5 = 0; | |
uint tint_symbol_6 = tint_symbol.inner[min(tint_symbol_2, (uint(tint_symbol.inner.length()) - 1u))]; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_1(gl_LocalInvocationIndex); | |
return; | |
} |