| #version 310 es | |
| layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
| uint inner[]; | |
| } tint_symbol; | |
| void tint_symbol_1(uint tint_symbol_2) { | |
| int tint_symbol_3 = 0; | |
| int tint_symbol_4 = 0; | |
| int tint_symbol_5 = 0; | |
| uint tint_symbol_6 = tint_symbol.inner[min(tint_symbol_2, (uint(tint_symbol.inner.length()) - 1u))]; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol_1(gl_LocalInvocationIndex); | |
| return; | |
| } |