| @group(0) @binding(0) var t : texture_external; | |
| @group(0) @binding(1) var outImage : texture_storage_2d<rgba8unorm, write>; | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| var red : vec4<f32> = textureLoad(t, vec2<i32>(10, 10)); | |
| textureStore(outImage, vec2<i32>(0, 0), red); | |
| var green : vec4<f32> = textureLoad(t, vec2<i32>(70, 118)); | |
| textureStore(outImage, vec2<i32>(1, 0), green); | |
| return; | |
| } |