| struct S { | |
| float4 a; | |
| int b; | |
| }; | |
| ByteAddressBuffer sb : register(t0); | |
| S sb_load(uint offset) { | |
| const S tint_symbol = {asfloat(sb.Load4((offset + 0u))), asint(sb.Load((offset + 16u)))}; | |
| return tint_symbol; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void main() { | |
| const S x = sb_load(32u); | |
| return; | |
| } |