| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_1 { |
| float4 value [[position]]; |
| }; |
| |
| struct DeclaredAfterUsage { |
| /* 0x0000 */ float f; |
| }; |
| |
| float4 tint_symbol_inner(const constant DeclaredAfterUsage* const tint_symbol_2) { |
| return float4((*(tint_symbol_2)).f); |
| } |
| |
| vertex tint_symbol_1 tint_symbol(const constant DeclaredAfterUsage* tint_symbol_3 [[buffer(0)]]) { |
| float4 const inner_result = tint_symbol_inner(tint_symbol_3); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |