#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct Light { | |
vec3 position; | |
uint pad; | |
vec3 colour; | |
uint pad_1; | |
}; | |
layout(binding = 1, std430) buffer Lights_ssbo { | |
Light light[]; | |
} lights; | |