@group(0) @binding(0) var Src : texture_2d<u32>; | |
@group(0) @binding(1) var Dst : texture_storage_2d<r32uint, write>; | |
fn main_1() { | |
var srcValue : vec4<u32>; | |
let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0i, 0i), 0i); | |
srcValue = x_18; | |
let x_22 : u32 = srcValue.x; | |
srcValue.x = (x_22 + bitcast<u32>(1i)); | |
let x_27 : vec4<u32> = srcValue; | |
textureStore(Dst, vec2<i32>(0i, 0i), x_27); | |
return; | |
} | |
@compute @workgroup_size(1i, 1i, 1i) | |
fn main() { | |
main_1(); | |
} |