| Texture2D<uint4> Src : register(t0); | |
| RWTexture2D<uint4> Dst : register(u1); | |
| [numthreads(1, 1, 1)] | |
| void main() { | |
| uint4 srcValue = uint4(0u, 0u, 0u, 0u); | |
| const uint4 x_22 = Src.Load(int3(0, 0, 0)); | |
| srcValue = x_22; | |
| const uint x_24 = srcValue.x; | |
| const uint x_25 = (x_24 + 1u); | |
| const uint4 x_27 = srcValue; | |
| Dst[(0).xx] = x_27.xxxx; | |
| return; | |
| } |