#version 310 es | |
struct DrawIndirectArgs { | |
uint vertexCount; | |
}; | |
layout(binding = 5, std430) buffer drawOut_block_ssbo { | |
DrawIndirectArgs inner; | |
} drawOut; | |
uint cubeVerts = 0u; | |
void computeMain(uvec3 global_id) { | |
uint firstVertex = atomicAdd(drawOut.inner.vertexCount, cubeVerts); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
computeMain(gl_GlobalInvocationID); | |
return; | |
} |