| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S_tint_packed_vec3 { |
| /* 0x0000 */ packed_float3 v; |
| /* 0x000c */ uint i; |
| }; |
| |
| float3 Bad(uint index, float3 rd) { |
| float3 normal = float3(0.0f); |
| normal[index] = -(sign(rd[index])); |
| return normalize(normal); |
| } |
| |
| struct S { |
| float3 v; |
| uint i; |
| }; |
| |
| void tint_symbol_inner(uint idx, device S_tint_packed_vec3* const tint_symbol_1) { |
| (*(tint_symbol_1)).v = packed_float3(Bad((*(tint_symbol_1)).i, float3((*(tint_symbol_1)).v))); |
| } |
| |
| kernel void tint_symbol(device S_tint_packed_vec3* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) { |
| tint_symbol_inner(idx, tint_symbol_2); |
| return; |
| } |
| |